Resident Evil Village Field of View and Vignette Fix Available on PC

Alessio Palumbo
Resident Evil Village Field of View

Following the one-hour timer workaround for the Resident Evil Village demo, the PC modding community is already hard at work on improving CAPCOM's latest survival horror entry in various ways.

Resident Evil Village does not feature any Field of View slider at all. This is clearly a choice made by the developers to force a narrow perspective and indirectly enhance the game's tension, but it certainly won't be appreciated by many PC users who love to be able to customize their FoV, not to mention all those who have motion sickness issues when the FoV is too low.

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Luckily, Nexus Mods user Maceyaface has uploaded a fix that also turns off the game's vignette effect (which reduces brightness on the outer parts of your character's view). However, there are some limitations; predictably, the cutscenes in Resident Evil Village won't be affected by these tweaks.

Features:

  • FoV sliders that update the in-game FoV in real time
  • Separate FoV sliders for base FoV and zoom FoV
  • Update agnostic
  • Remembers last set FoV and auto-sets

Known issues/future work:

  • Slow to find initial value when first running mod - Making a proxy DLL version for launch that will resolve this
  • Annoying to need to open a second program - See above
  • Cutscenes are zoomed out! - Not much can be done here. The game's cut-scenes are in-engine, and everything shares a single FoV. Just don't set a mental FoV
  • The screen seems darker - Override the vignette

Instructions

  • Download the tool
  • Extract it somewhere
  • Start the game
  • LOAD YOUR SAVE/START THE DEMO
  • Open the tool
  • Wait for it to find the FoV values in memory
  • Slide about the FoV sliders, and your in-game FoV will update in real time!

Resident Evil Village will be released this Friday on PC, PlayStation 4, PlayStation 5, Xbox One, Xbox Series S and X, and Google Stadia.

Alessio Palumbo Photo

About the author: With over two decades of experience in gaming journalism, Alessio Palumbo has led the gaming vertical at Wccftech since August 2015. He started working at a young age for Italian websites like Everyeye.it, Gamestar.it, Nextgame.it, and Multiplayer.it before kickstarting the indie English-language publication Worlds Factory as its founder and Editor in Chief. In the last decade, he has coordinated the overall output of Wccftech's gaming section, managed PR relations, assigned reviews, produced daily news coverage, edited gaming content as needed, and delivered game reviews. Arguably, his trademark content is the long series of exclusive developer interviews that have been cited by Wikipedia and by the biggest news media and gaming publications. His passion for technology also makes him knowledgeable when it comes to gaming hardware and tech. His favorite genres include RPGs, MMORPGs, and action/adventure games.

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