Resident Evil Requiem Won’t Have the Same Performance Issues of Monster Hunter Wilds, Says CAPCOM

Alessio Palumbo
Two characters from the game Resident Evil Requiem are exploring a dark room with flashlights.
CAPCOM is adamant that Resident Evil Requiem will not suffer from the same performance issues seen in Monster Hunter Wilds.

CAPCOM is confident that its next flagship triple-A game, Resident Evil Requiem, won't suffer from the same performance issues that have plagued its previous big release, Monster Hunter Wilds.

Today, the Japanese publisher posted a translated Q&A from the latest conference call for the first half
of the fiscal year. In the call, an investor specifically inquired about this topic and received the following response:

Related Story CAPCOM Insider Shuts Down First-Person Fears for Resident Evil Veronica, Warns Fans a Lot Has Been Reimagined

Resident Evil Requiem differs from Monster Hunter Wilds in terms of gameplay, system architecture, and network features. At present, we do not anticipate similar risks. We are developing the game to provide a smooth gaming experience across a wide range of PC specifications.

It is indeed true that the two games are very different. One of the main selling points of the most recent Monster Hunter game was its open world-like hunting experience, but it was also clear that the RE Engine did not adapt very well to open worlds, as originally glimpsed in Dragon's Dogma 2, another open world game with significant performance problems. After an explosive launch, Monster Hunter Wilds sales slowed down considerably, and even an older game like Devil May Cry 5 managed to outsell it in the previous quarter.

The performance issue was so impactful, especially on PC, that CAPCOM was forced to cancel a lecture on the game's technical features after receiving harassment and threats from angry gamers. However, there's good reason to believe them about Resident Evil Requiem. While the game started as an open world title with multiplayer features, it was eventually reworked as a single player game with smaller environments. In this scenario, the RE Engine has usually performed well enough, and there's no reason to believe that will change here. In fact, the developers were pleasantly surprised at how well the game runs on the Nintendo Switch 2, the least powerful of all the supported platforms.

Elsewhere in the Q&A, CAPCOM executives confirmed the publisher's goal to surpass initial sales of the previous franchise installment, Village, with Resident Evil Requiem. As a reminder, Resident Evil Village shipped three million units in the first four days, making it the third fastest-selling game in the survival horror series.

Resident Evil Requiem launches on February 27, 2026. Read our Gamescom 2025 hands-on here.

Alessio Palumbo Photo

About the author: With over two decades of experience in gaming journalism, Alessio Palumbo has led the gaming vertical at Wccftech since August 2015. He started working at a young age for Italian websites like Everyeye.it, Gamestar.it, Nextgame.it, and Multiplayer.it before kickstarting the indie English-language publication Worlds Factory as its founder and Editor in Chief. In the last decade, he has coordinated the overall output of Wccftech's gaming section, managed PR relations, assigned reviews, produced daily news coverage, edited gaming content as needed, and delivered game reviews. Arguably, his trademark content is the long series of exclusive developer interviews that have been cited by Wikipedia and by the biggest news media and gaming publications. His passion for technology also makes him knowledgeable when it comes to gaming hardware and tech. His favorite genres include RPGs, MMORPGs, and action/adventure games.

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