Resident Evil Requiem Devs Were Surprised at How Well It Runs on the Nintendo Switch 2

Alessio Palumbo
Resident Evil Requiem Nintendo Switch 2

When CAPCOM announced that Resident Evil Requiem would also be released on the Nintendo Switch 2, several fans expressed doubts about how the game would run on the console, which is notoriously less powerful than all its current generation counterparts. However, some off-screen footage from last week's Tokyo Game Show 2025 showed the game running quite smoothly on Nintendo's latest gaming platform.

Speaking with Japanese website Famitsu during the Japanese gaming convention, CAPCOM's Game Director Koshi Nakanishi admitted that even the developers were surprised at first to see Resident Evil Requiem running that well on Nintendo Switch 2. Nakanishi credited much of the result to the RE Engine.

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To begin with, this game is made to be fairly scalable. We've been making it by adjusting various options so that it can be compatible with a wide range of specs, from high to relatively low, so the Switch 2 can be optimized to suit the specs quite smoothly. We haven't tried to force something made for high-end performance to slow down, but have assumed a variety of spec conditions in advance. Even we were surprised when we first saw it, how beautifully it ran. I think it was thanks to the engine team's hard work that it ran so smoothly.

Interestingly, elsewhere in the Famitsu interview, Game Producer Masato Kumazawa said that the TGS 2025 demo stations offered Nintendo Switch 2 and laptop PCs as options. Indeed, if Resident Evil Requiem runs smoothly on the Nintendo Switch 2, we expect it to do the same on a wide range of computers, though CAPCOM hasn't shared the official PC system requirements yet.

We do know that the game will support NVIDIA DLSS 4 Multi Frame Generation and path tracing on PC. Presumably, other upscalers will be supported as well, like AMD FidelityFX Super Resolution and Intel XeSS, but they haven't been officially confirmed yet.

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About the author: With over two decades of experience in gaming journalism, Alessio Palumbo has led the gaming vertical at Wccftech since August 2015. He started working at a young age for Italian websites like Everyeye.it, Gamestar.it, Nextgame.it, and Multiplayer.it before kickstarting the indie English-language publication Worlds Factory as its founder and Editor in Chief. In the last decade, he has coordinated the overall output of Wccftech's gaming section, managed PR relations, assigned reviews, produced daily news coverage, edited gaming content as needed, and delivered game reviews. Arguably, his trademark content is the long series of exclusive developer interviews that have been cited by Wikipedia and by the biggest news media and gaming publications. His passion for technology also makes him knowledgeable when it comes to gaming hardware and tech. His favorite genres include RPGs, MMORPGs, and action/adventure games.

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