Resident Evil Requiem’s Story DLC Eyes a Late 2027 Release, Arriving Nearly Two Years After the Game Itself Launched

Alessio Palumbo
Leon and Grace from Resident Evil Requiem stand back-to-back in a scene from a video game, while Claire Redfield from Resident Evil Veronica stands on the right.
CAPCOM's Resident Evil Requiem story DLC is reportedly targeting a late 2027 release, continuing the series' shift toward larger expansions which is expected to continue with Veronica.
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Renowned CAPCOM leaker Dusk Golem has commented on the publisher's admission that they are too focused on new Resident Evil entries and remakes of older titles to contemplate any kind of spin-offs.

According to the leaker, CAPCOM is addressing this gap in their pipeline by producing longer-form story DLCs for Resident Evil games, including Requiem (which launched earlier this year) and Veronica (due sometime next year). However, Dusk Golem also warned fans that these DLCs, being quite big, will take time to materialize.

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CAPCOM's temporary solution to there being no spin-offs in the works is that they've, in the last few months, decided to focus on several major, hour-long DLC story expansions for Resident Evil Requiem & Veronica, and possibly future RE titles to fit into the current pipeline.

But I will clarify that these DLCs are coming out way after the games, and this is a recent development and choice. Resident Evil Requiem's story DLC is eyeing a late 2027 release date at present, Veronica's will probably be somewhere in 2028, over a year after the game came out too.

Admittedly, we already saw some of this with the most recent Resident Evil DLC. Shadows of Rose, released in 2022 for Village, could last up to three and a half hours, but Resident Evil 4: Separate Ways set a new benchmark with five to six hours for the main story and up to ten hours for a completionist run.

That shift makes sense for CAPCOM: if the studio isn’t ready to spin off into side stories, then bigger DLC episodes let it keep Resident Evil moving without derailing the mainline strategy. It also gives fans something more substantial than a costume pack or a short bonus chapter, while still keeping the release cadence tied to the core games. In other words, CAPCOM may not be making spin-offs right now, but it’s clearly trying to fill that gap with premium expansions that can stand on their own. The only catch is patience, since these projects look like they'll arrive long after the base games.

Do you agree with CAPCOM's plan, or would you rather have them do spin-offs?

Alessio Palumbo Photo

About the author: With over two decades of experience in gaming journalism, Alessio Palumbo has led the gaming vertical at Wccftech since August 2015. He started working at a young age for Italian websites like Everyeye.it, Gamestar.it, Nextgame.it, and Multiplayer.it before kickstarting the indie English-language publication Worlds Factory as its founder and Editor in Chief. In the last decade, he has coordinated the overall output of Wccftech's gaming section, managed PR relations, assigned reviews, produced daily news coverage, edited gaming content as needed, and delivered game reviews. Arguably, his trademark content is the long series of exclusive developer interviews that have been cited by Wikipedia and by the biggest news media and gaming publications. His passion for technology also makes him knowledgeable when it comes to gaming hardware and tech. His favorite genres include RPGs, MMORPGs, and action/adventure games.

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