Remedy Says Control Multiplayer Game and Max Payne Remakes Have Progressed to Production Stage

Alessio Palumbo
Remedy Max Payne

This morning, Remedy Entertainment shared its half-year report with investors. The Finnish studio proudly noted the excellent reception to Alan Wake 2's release, though it also said it's too early to discuss sales.

Between January and September 2023, revenue decreased by 21.1%. On the upside, development fees were slightly lower than a year ago since Alan Wake 2 was in the polishing stage; moreover, Alan Wake Remastered finally recouped its development and marketing investments in the last quarter.

Related Story Control Resonant New Gameplay Trailer Showcases Remedy’s Most Ambitious Game To Date

Remedy CEO Tero Virtala then looked at the future, providing an update on the many projects in development at the studio. Two in particular stood out as those that progressed the most: the Control multiplayer spin-off codenamed Condor and the Max Payne 1 and 2 remakes, which are now in the 'production readiness' stage.

Condor, a co-operative multiplayer game, has progressed from the proof-of-concept to the production readiness stage. We have acquired valuable insights into developing service-based games and are now in a better position to create a game players can engage with for years.

Max Payne 1&2 remake progressed into the production readiness stage. We have gained clarity on the style and scope of the game, and we have an exceptionally well-organized team working on it. With these accomplishments, we are excited about the project and its future success.

Meanwhile, Control 2 was described by Virtala as an ambitious project that will have to stay in the proof-of-concept stage for a few more quarters. Last but not least, when it comes to the free-to-play live service game Vanguard, Remedy is discussing the next steps with the publisher (Tencent), though the expectation is that the project will exit the proof of concept stage by the end of 2023.

With all these projects on Remedy's schedule, it sounds like Sam Lake's wish to create a big-budget dark gothic fantasy game won't happen any time soon.

Alessio Palumbo Photo

About the author: With over two decades of experience in gaming journalism, Alessio Palumbo has led the gaming vertical at Wccftech since August 2015. He started working at a young age for Italian websites like Everyeye.it, Gamestar.it, Nextgame.it, and Multiplayer.it before kickstarting the indie English-language publication Worlds Factory as its founder and Editor in Chief. In the last decade, he has coordinated the overall output of Wccftech's gaming section, managed PR relations, assigned reviews, produced daily news coverage, edited gaming content as needed, and delivered game reviews. Arguably, his trademark content is the long series of exclusive developer interviews that have been cited by Wikipedia and by the biggest news media and gaming publications. His passion for technology also makes him knowledgeable when it comes to gaming hardware and tech. His favorite genres include RPGs, MMORPGs, and action/adventure games.

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