Raytracing or PS5’s Haptics Require Big R&D While Cutting Down Loadings Is Much Easier, Says Anshar CEO

Alessio Palumbo
Next-Gen loadings Observer: System Redux

Saying goodbye to loadings has become the biggest mantra for the next-generation consoles coming from Microsoft and Sony, with a lot of talk surrounding PlayStation 5's and Xbox Series X's SSDs and their greatly improved I/O throughput. It used to be that more obvious 'sensorial' features, such as raytracing or the PS5 controller's haptics feedback in this case, quickly became the centerpiece of the conversation for upcoming consoles.

In a recent interview with USgamer, Lukasz Hacura, CEO of Anshar Studios (a Polish team who's working on the Observer: System Redux enhanced port, as well as helping Larian with Baldur's Gate III and doing their own RPG Gamedec), might have given us a hint as to why that's the case this time around. Simply put, those features will require a lot more R&D work in comparison.

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We're in this unique position where Observer was finished, launched, shipped. There were a certain amount of things that the developers would like to add to the game, would like to expand, like to fix, like to tweak. We're in a position where we can actually do that

When it comes to Observer it's all about streaming, because we don't have loading scenes per see. You might think of Observer as a game that's indoors and closed-off, but actually it's constructed in an open-world manner. So, you can go anywhere you want in a building in any order you want. This presented a challenge on older consoles and was solved with "little tricks" to circumvent loading screens.

For example, when you open up a door you would have a delay between the door actually opening up, and that was streaming done in the background.

It requires a little bit of custom work but it is usually much easier to remove hacks that were put into a game because of a lack of resources than to add those when you lack resources. It's always nicer to go this way. The actual amount of big R&D work are the new features like ray-tracing or the haptic feedback on PS5.

I'm absolutely sure that we're not going to touch the heights of the possibilities of the platforms, because it's just too early in the generation.

Loadings might be almost non-existent in next-gen titles, then, but don't expect features like raytracing or the DualSense controller's enhanced haptics to be included in every game, at least at first.

Alessio Palumbo Photo

About the author: With over two decades of experience in gaming journalism, Alessio Palumbo has led the gaming vertical at Wccftech since August 2015. He started working at a young age for Italian websites like Everyeye.it, Gamestar.it, Nextgame.it, and Multiplayer.it before kickstarting the indie English-language publication Worlds Factory as its founder and Editor in Chief. In the last decade, he has coordinated the overall output of Wccftech's gaming section, managed PR relations, assigned reviews, produced daily news coverage, edited gaming content as needed, and delivered game reviews. Arguably, his trademark content is the long series of exclusive developer interviews that have been cited by Wikipedia and by the biggest news media and gaming publications. His passion for technology also makes him knowledgeable when it comes to gaming hardware and tech. His favorite genres include RPGs, MMORPGs, and action/adventure games.

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