Rare: Sea of Thieves Is Super Successful and Played by Millions, Our Team Is Still Passionate About It

Alessio Palumbo
Sea of Thieves

Sea of Thieves isn't going anywhere, in case you were wondering about it following the unveiling of Rare's new IP, Everwild.

Speaking with Eurogamer at Microsoft's X019 event, Studio Head Craig Duncan said Sea of Thieves is 'super successful' and 'played by millions' of players. Furthermore, the developers are also still passionate about it and have plenty of ideas for future additions to the shared world pirate-themed game.

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[...] alongside that we still have a super successful ongoing service-based IP in Sea of Thieves that still has millions of people playing it. We love the community. We love the feedback we get.

We feel really good about the monthly updates. We're actually having a stronger year two [in Sea of Thieves] than we did year one. We don't really talk about numbers too much. But I think our December this year will be stronger than our December last year. And we're well into year two of Sea of Thieves now. Our anniversary not only brought new people into Sea of Thieves, but a huge reengagement moment. Generally what we see is, when we introduce new events and content and monthly updates, we see people come into the game as new players, and we see people come into the game that have played - maybe they played at launch or anniversary and they've stopped playing for a few months - and they come back, and some of that's through Xbox Game Pass, some of that's through people recommending it to their friends, some of that's through people seeing the game being streamed, and then going and buying it. So we feel really healthy about Sea of Thieves. We haven't run out of creative ideas to put into it and the team is still really passionate about Sea of Thieves.

Sea of Thieves recently got the Seabound Soul content update, adding a new Tall Tale, brand new fire mechanics (including fire bombs), portable ammo crates and a lot more.

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About the author: With over two decades of experience in gaming journalism, Alessio Palumbo has led the gaming vertical at Wccftech since August 2015. He started working at a young age for Italian websites like Everyeye.it, Gamestar.it, Nextgame.it, and Multiplayer.it before kickstarting the indie English-language publication Worlds Factory as its founder and Editor in Chief. In the last decade, he has coordinated the overall output of Wccftech's gaming section, managed PR relations, assigned reviews, produced daily news coverage, edited gaming content as needed, and delivered game reviews. Arguably, his trademark content is the long series of exclusive developer interviews that have been cited by Wikipedia and by the biggest news media and gaming publications. His passion for technology also makes him knowledgeable when it comes to gaming hardware and tech. His favorite genres include RPGs, MMORPGs, and action/adventure games.

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