Quake Champions Is Not A MOBA; id Not Shutting The Door on Consoles, But PC Is The Focus

Alessio Palumbo

During Bethesda's E3 2016 Showcase, id Software presented a surprise: Quake Champions. Eleven years after Quake 4, the franchise that made history as the premiere arena shooter on PC is coming back.

Speaking to popular German YouTuber Rocket Beans TV, Studio Director Tim Willits revealed some additional details on the upcoming game. First of all, he wanted to make it very clear that Quake Champions is not a MOBA.

There have been some questions, when people saw the Quake Champions trailer, they're like, “Oh my god, is it a MOBA?”No. It's not a MOBA. It's not a MOBA.

What we are making is a classic Quake game with the addition of the Champions. We feel that Champions are the natural evolution of not only Quake, but the genre. That's why you see a lot of character driven games, because it doesn't change the way you fundamental play the game but it enhances the experience and gives you more to do.

We feel that Quake Champions will bring in new players and give the best Quake players even more to focus on.

This new installment has been announced for PC, along with PC specific features like unlocked 120hz frame rate. When asked about a potential release on consoles, Willits replied:

It will be for the PC, we're not planning on making a console version. We want no excuses, no limitations. Now, I love our console fans and I'm not shutting the door on consoles, but for this game we're going to focus on the platform that gives us the competitive e-sports angle that we're striving for.

It sounds like Quake Champions will remain a PC "exclusive" at first, but later down the line a console specific version could be released. As for Quake Champions, Willits confirmed there will be a closed beta and the game will remain in beta for as long as needed. More information is expected to be shared at Quakecon in August.

Alessio Palumbo Photo

About the author: With over two decades of experience in gaming journalism, Alessio Palumbo has led the gaming vertical at Wccftech since August 2015. He started working at a young age for Italian websites like Everyeye.it, Gamestar.it, Nextgame.it, and Multiplayer.it before kickstarting the indie English-language publication Worlds Factory as its founder and Editor in Chief. In the last decade, he has coordinated the overall output of Wccftech's gaming section, managed PR relations, assigned reviews, produced daily news coverage, edited gaming content as needed, and delivered game reviews. Arguably, his trademark content is the long series of exclusive developer interviews that have been cited by Wikipedia and by the biggest news media and gaming publications. His passion for technology also makes him knowledgeable when it comes to gaming hardware and tech. His favorite genres include RPGs, MMORPGs, and action/adventure games.

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