PS5 Pro Design Teased by Sony in 30th Anniversary Post; Announcement Is Inbound and Launch is Set for November

Alessio Palumbo
PlayStation 5 Pro PS5 Pro
Another game promises to deliver native 8K resolution, 60 FPS gameplay on PlayStation 5 Pro

Renowned leaker billbill-kun shared the first look at the PS5 Pro earlier this week, and Sony has now basically confirmed the design as part of PlayStation's 30th anniversary blog post. In the celebratory image, Sony sneakily added a mockup that seems very much in line with the leaked one.

Related Story Helldivers 2 To Get NVIDIA DLSS 4.5, FSR 4.03 Support, But PlayStation 5 Pro Owners Will Only Get PSSR 1.0

While reporting the story, The Verge's Tom Warren said that developers have been told all games launched on or after September 16 will have to support the PlayStation 5 Pro, hinting at an inbound announcement. Insider Tom Henderson added that the current plan is to launch the mid-generation console refresh in November, thus mimicking perfectly the September announcement and November release seen during the last generation for the PlayStation 4 Pro, as we had surmised when we heard developers talking freely about it at Gamescom 2024.

Next week is probably the right week for the PS5 Pro announcement, then, and the excitement may not end there for PlayStation fans. Another rumor hints that Sony is also preparing a new State of Play broadcast to show off first-party games on the week of November 19-20.

Let's recap what we know about the PS5 Pro so far:

  • 45% performance improvement in rasterized rendering thanks to a larger GPU and faster memory
  • Hugely improved ray tracing architecture delivering 2-3x speedup on average, with peaks of 4x
  • Custom machine learning architecture that supports 300 TOPS at 8-bit to power the PlayStation Spectral Super Resolution (PSSR) upscaling technique, Sony's version of Multi Frame Super Resolution based on the PlayStation Machine Learning (PSML) algorithm.
  • PSSR is an ML-enhanced version of Temporal Anti-Aliasing Upscaling (TAAU) that requires inputs similar to NVIDIA DLSS or AMD FSR and fully supports High Dynamic Range (HDR) pipelines. It also does not require per-game training like the latest version of DLSS.

There's no info on the pricing yet, but we'll let you know as soon as there is a credible rumor on the topic.

Alessio Palumbo Photo

About the author: With over two decades of experience in gaming journalism, Alessio Palumbo has led the gaming vertical at Wccftech since August 2015. He started working at a young age for Italian websites like Everyeye.it, Gamestar.it, Nextgame.it, and Multiplayer.it before kickstarting the indie English-language publication Worlds Factory as its founder and Editor in Chief. In the last decade, he has coordinated the overall output of Wccftech's gaming section, managed PR relations, assigned reviews, produced daily news coverage, edited gaming content as needed, and delivered game reviews. Arguably, his trademark content is the long series of exclusive developer interviews that have been cited by Wikipedia and by the biggest news media and gaming publications. His passion for technology also makes him knowledgeable when it comes to gaming hardware and tech. His favorite genres include RPGs, MMORPGs, and action/adventure games.

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