Project xCloud Reaches Important Milestone; Public Testing Still On Track For This Year

Francesco De Meo
project xcloud gdc 2019

Microsoft's game streaming service Project xCloud has been revealed earlier this year, and from we have seen so far, it looks impressive. While a precise for the beginning of public testing has yet to be announced, Phil Spencer has recently reiterated that it will be later this year.

On his Official Twitter Profile, the head of Xbox confirmed that the development of the streaming service recently reached a very important milestone. The new "take home" build will allow more of the internal staff at Microsoft to try the service ahead of the beginning of public testing.

Related Story Microsoft’s Brings The “NVIDIA Power” To Devs With Passive-Cooled Surface RTX Spark Dev Box, Coming Later This Year With 128 GB Memory

The main goal for the streaming service will be to deliver high-quality gaming experience at the lowest possible bit-rate while keeping latency at a minimum with better video encoding and decoding.

Content and community

Ultimately, Project xCloud is about providing gamers — whether they prefer console or PC — new choices in when and where they play, while giving mobile-only players access to worlds, characters and immersive stories they haven’t been able to experience before.

To realize this vision, we know we must make it easy for developers to bring their content to Project xCloud. Developers of the more than 3,000 games available on Xbox One today, and those building the thousands that are coming in the future, will be able to deploy and dramatically scale access to their games across all devices on Project xCloud with no additional work.

About Project xCloud

Scaling and building out Project xCloud is a multi-year journey for us. We’ll begin public trials in 2019 so we can learn and scale with different volumes and locations. Our focus is on delivering an amazing added experience to existing Xbox players and on empowering developers to scale to hundreds of millions of new players across devices. Our goal with Project xCloud is to deliver a quality experience for all gamers on all devices that’s consistent with the speed and high-fidelity gamers experience and expect on their PCs and consoles.

Project xCloud launches on a yet to be confirmed date.

Francesco De Meo Photo

About the author: Francesco De Meo has been covering video games and technology since 2012, starting his career at small outlets like Gamersyndrome and GeekSnack. After joining Wccftech gaming section in 2015, he quickly expanded his video gaming coverage with in-depth reporting, interviews with iconic industry figures such as Grasshopper Manufacture founder and No More Heroes creator Goichi "Suda51" Suda, Resident Evil series creator Shinji Mikami, Team NINJA's president and Nioh series director Fumihiko Yasuda, and Silent Hill creator Keiichiro Toyama, reviews and on-the-ground coverage of major industry events such as Gamescom and E3. When he's not reporting or reviewing, Francesco can be found playing the genres he loves most, spending time with his six cats, reading, writing music, playing guitar and drumming for his progressive rock band.

Follow Wccftech on Google to get more of our news coverage in your feeds.

Button