Payday 3 Will Add Solo Mode (Still Requiring Online Connection) Soon Alongside NVIDIA DLSS 3 Support

Alessio Palumbo
Payday 3

In a recent Payday 3 developer diary, Starbreeze announced the upcoming additions due with the patch scheduled to go live on Thursday, June 27. One of the highlights is undoubtedly the arrival of the solo mode (as a beta) that franchise fans have long awaited, though it will still require an online connection for the time being.

Payday 3 Global Brand Director and Head of Community Almir Listo explained:

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It's not our full vision for this feature. For now, we're setting it as a beta to test how it runs. We expect performance to be affected since the parts normally frontloaded by our servers will now have to be run on your own hardware. It will work, though, and you can get progression that'll update you once you return online. You will still be required to start the game while online in solo mode, which will be improved once we improve this feature. For now, though, we want to test that the features that went into this work work properly. Before the next iteration of the feature, we hope we'll have hosted co-op and all that cool stuff.

Keep in mind this is not an offline mode. It's a solo mode where the portions of the game previously hosted on our servers are now hosted on your device. Bear in mind that this is a stepping stone for a feature to come, not something we're releasing and calling done.

The upcoming Payday 3 update will also introduce support for NVIDIA DLSS 3 on PC (previously confirmed but mysteriously absent at launch), the ability to rename loadout, a free new playable character (Clover), two Weapons (Clover's signature gun and the LMG), three Masks, twelve Flag Stickers, and one Charm.

Payday 3 didn't have a successful launch, and part of that was due to lackluster matchmaking. Starbreeze is preparing a new matchmaking service that should be ready by the end of the year, providing a better online experience for everyone.

Alessio Palumbo Photo

About the author: With over two decades of experience in gaming journalism, Alessio Palumbo has led the gaming vertical at Wccftech since August 2015. He started working at a young age for Italian websites like Everyeye.it, Gamestar.it, Nextgame.it, and Multiplayer.it before kickstarting the indie English-language publication Worlds Factory as its founder and Editor in Chief. In the last decade, he has coordinated the overall output of Wccftech's gaming section, managed PR relations, assigned reviews, produced daily news coverage, edited gaming content as needed, and delivered game reviews. Arguably, his trademark content is the long series of exclusive developer interviews that have been cited by Wikipedia and by the biggest news media and gaming publications. His passion for technology also makes him knowledgeable when it comes to gaming hardware and tech. His favorite genres include RPGs, MMORPGs, and action/adventure games.

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