NVIDIA DLSS to be Adopted by Nine New Games Including Darksiders III and OVERKILL’s The Walking Dead
Today, nine new games due to adopt the NVIDIA DLSS technology featured in the upcoming GeForce RTX graphics cards were announced by the ‘Green Team’.
The list of new titles includes titles like Darksiders III and OVERKILL’s The Walking Dead, both due in November, as well as others that are already out like Hellblade: Senua’s Sacrifice or SCUM and Fear the Wolves, both of which are available on Steam Early Access. The total count of games featuring NVIDIA DLSS support is now twenty-five.
Newly Announced DLSS Titles
- Darksiders III from Gunfire Games / THQ Nordic
- Deliver Us The Moon: Fortuna from KeokeN Interactive
- Fear the Wolves from Vostok Games / Focus Home Interactive
- Hellblade: Senua’s Sacrifice from Ninja Theory
- KINETIK from Hero Machine Studios
- Outpost Zero from Symmetric Games / tinyBuild Games
- Overkill’s The Walking Dead from Overkill Software / Starbreeze Studios
- SCUM from Gamepires / Devolver Digital
- Stormdivers from Housemarque
Other Titles Implementing DLSS
- Ark: Survival Evolved from Studio Wildcard
- Atomic Heart from Mundfish
- Dauntless from Phoenix Labs
- Final Fantasy XV from Square Enix
- Fractured Lands from Unbroken Studios
- Hitman 2 from IO Interactive/Warner Bros.
- Islands of Nyne from Define Human Studios
- Justice from NetEase
- JX3 from Kingsoft
- Mechwarrior 5: Mercenaries from Piranha Games
- PlayerUnknown’s Battlegrounds from PUBG Corp.
- Remnant: From the Ashes from Arc Games
- Serious Sam 4: Planet Badass from Croteam/Devolver Digital
- Shadow of the Tomb Raider from Square Enix/Eidos-Montréal/Crystal Dynamics/Nixxes
- The Forge Arena from Freezing Raccoon Studios
- We Happy Few from Compulsion Games / Gearbox
We talked about DLSS, or Deep Learning Super-Sampling, just yesterday in our interview with Phoenix LAbs, the developers of Dauntless. Here’s what they told us of their experience implementing the technology.
Initially, nVidia contacted us regarding an exciting new technology they were working on. They were eager to test it on the latest and visually impressive games to push it as far as it could go. The results were super impressive.
We’ve seen a huge lift in performance on 4K displays. We’re still working on it and uncovering the performance lifts, but the initial testing has been very promising. We’re working with Nvidia to optimize and work out when both Dauntless and their drivers will be available.
We’ll have a lot more on DLSS and RTX in the coming weeks. Stay tuned!