No Man’s Sky Patch 3.40 Adds Beachhead Expedition to the Game

Alessio Palumbo
No Man's sky patch 3.40

No Man's Sky patch 3.40 is out now on all platforms and it adds a whole new Expedition, Beachhead, to the game.

Hello Games Managing Director Sean Murray wrote on the official website:

Related Story No Man’s Sky 4.0 “Waypoint” Update Adds Custom Games, FSR 2.0 Support, and More Today

When we created Expeditions, we wanted each one to feel fresh, each one to supply its own twists and contrasts. We are very excited to explore the gameplay and stories that this new mode gives us the chance to create. Today marks the start of Beachhead, a journey with a very different pace and structure to the Pioneers Expedition before it. We hope you enjoy the surprises it has in store!

Once again, players will start from a new save and all on the same planet. The new voyage starts today. Even now, tens of thousands of like-minded explorers are preparing to warp towards the jump-off point! Alongside the new expedition, we are releasing a minor patch to support it. The full patch notes are below.

Alongside the new Expedition, Nada and Polo’s regular research effort aboard the Space Anomaly has shifted into a new gear. Priest Entity Nada has detected something thought impossible: a fluctuation in history already written. A new pattern is emerging in the stories of the ancient Gek, Korvax, and Vy’keen. Something is stirring from across the universe. Can you hear it?

No Man's Sky Patch 3.40 – Beachhead Expedition

  • The second Expedition, Beachhead, begins today. We hope you enjoy the surprises it has in store.
  • Added a new class of procedural upgrade module for the starship Launch Thrusters.
  • Fixed an issue that caused incorrect text labels on Communications Stations.
  • Fixed an issue that prevented the Exosuit boot sequence from playing correctly in Expeditions mode.
  • Fixed an issue that could cause asteroids to intersect with player fleets.
  • Fixed an issue that allowed secondary ships to be summoned when they were out of fuel.
  • Fixed an issue that caused some UI screens to be positioned incorrectly when using an ultrawide monitor.
  • Fixed an issue that caused incorrect camera positioning while interacting with a number of objects.
  • Fixed an issue that prevented a number of Quicksilver titles from unlocking in Creative Mode.
  • Fixed an exploit that could allow players to bypass protections against building in other player’s bases.
  • Fixed a crash related to terrain tesselation.
  • Fixed a crash related to saving base data.
  • Fixed an Xbox-specific crash related to memory management.

The first Expedition dropped just about a month and a half ago. Given the current update rate that Hello Games has maintained in the past few years, it might not be long before we get another major patch.

Alessio Palumbo Photo

About the author: With over two decades of experience in gaming journalism, Alessio Palumbo has led the gaming vertical at Wccftech since August 2015. He started working at a young age for Italian websites like Everyeye.it, Gamestar.it, Nextgame.it, and Multiplayer.it before kickstarting the indie English-language publication Worlds Factory as its founder and Editor in Chief. In the last decade, he has coordinated the overall output of Wccftech's gaming section, managed PR relations, assigned reviews, produced daily news coverage, edited gaming content as needed, and delivered game reviews. Arguably, his trademark content is the long series of exclusive developer interviews that have been cited by Wikipedia and by the biggest news media and gaming publications. His passion for technology also makes him knowledgeable when it comes to gaming hardware and tech. His favorite genres include RPGs, MMORPGs, and action/adventure games.

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