MultiVersus Season One Is Delayed, Devs Confirm

Alessio Palumbo
MultiVersus Open Beta

Fans of MultiVersus, the free-to-play platform fighter game developed by Player First Games and published by Warner Bros., will have to wait before getting their hands on Season 1 and the new playable character Morty. The developers just announced a delay to an unspecified date.

We want to let everyone know that we are delaying the start of Season 1 & the release of Morty to a later date. We know this might be disappointing for some and want to assure our Community that we are dedicated to delivering new and exciting content that delights players.

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We’ll let you know the timing as soon as we can. We appreciate your patience & enthusiasm and look forward to unveiling Season 1 very soon!

Mortimer "Morty" Smith of the beloved animated sci-fi sitcom Rick and Morty should have been added on August 26th, with Rick following suit at some point in Season 1. The first character will be classed under Bruisers in MultiVersus, while the latter will be considered a Mage (Ranged) character.

The strong early success of the game certainly increased the pressure on the developers to deliver new content. MultiVersus might already have several million players duking it out across its various platforms in the Open Beta. Owner estimations from PlayTracker suggest there could be between 2.20 and 2.70 million users playing MultiVersus just on the Steam platform.

That said, the game's revenue model came under fire in Wccftech's latest hands-on report.

MultiVersus has the potential to become one of the most popular platform fighters ever made, thanks to its solid gameplay and great roster, but the game's monetization scheme could have an impact on its popularity in the future, even though the content that matters most, characters can be unlocked for free with some effort. As the game is still in beta, Warner Bros. and Player First Game still have the chance to tweak and improve the system, and I sincerely hope they will. I want to play a fighting game for hundreds of hours to improve my skills, not to unlock more content that should be readily available.

Alessio Palumbo Photo

About the author: With over two decades of experience in gaming journalism, Alessio Palumbo has led the gaming vertical at Wccftech since August 2015. He started working at a young age for Italian websites like Everyeye.it, Gamestar.it, Nextgame.it, and Multiplayer.it before kickstarting the indie English-language publication Worlds Factory as its founder and Editor in Chief. In the last decade, he has coordinated the overall output of Wccftech's gaming section, managed PR relations, assigned reviews, produced daily news coverage, edited gaming content as needed, and delivered game reviews. Arguably, his trademark content is the long series of exclusive developer interviews that have been cited by Wikipedia and by the biggest news media and gaming publications. His passion for technology also makes him knowledgeable when it comes to gaming hardware and tech. His favorite genres include RPGs, MMORPGs, and action/adventure games.

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