Monstrum – Amazing Procedurally Generated Horror Releases on May 20

Team Junkfish has announced that Monstrum will be shipping out of Early Access on May 20th with its final update. Monstrum is a first person survival horror game which finds players stranded aboard a vast, derelict ship filled with traps, environmental hazards, and another passenger in the shape of a terrifying and deadly beast.

Frequently cited as one of the horror games to look out for in 2015, Monstrum takes the traditional survival horror formula and remixes it completely with its procedurally generated levels, permadeath and AI driven predators ensuring that nowhere on its derelict cargo ship is every truly safe.

With its focus on replayability, Monstrum offers up a challenge to even the hardiest gamers, forcing them to use their wits and what ever tools they have at hand to outrun or outsmart their pursuers as they attempt to escape an environment that is out to kill them while evading the lurking terror that lies around any corner.


Multiple Escape Routes

With no means to take their pursuer down the player must search the ship to discover a possible means of escape, using their wits and guile to evade the monster hunting them, running, hiding and luring it away with distractions to avoid getting killed.

Roguelike Gameplay

Combining permadeath, a variety of different hunters and a procedurally generated ship that changes its layout every time, Monstrum is a challenging and punishing game that aims to be a truly replayable horror experience.

Monstrum takes the traditional survival horror formula and remixes it completely with procedurally generated levels, permadeath, and AI driven predators, ensuring that nowhere on its derelict cargo ship is ever truly safe.

Monstrum has been awarded the "Eurogamer Editor's Pick" - EGX Rezzed, March 2014. It has also been praised by many publications, of which some selected articles can be viewed below:

  • " ...the idea of a terrifying game of cat-and-mouse on a rocking ship has me plenty excited."
    - Adam Dodd, Bloody Disgusting
  • "Some of the scariest moments I had in this game happened whenever I was searching a floor and suddenly found a door that I knew wasn't opened by me, which was a lot more frightening than any scripted sequence could hope to be."
    - Caspar Bronmans, Rely On Horror
  • " my age I feel that I am past the point where I should be crying screaming out like a little girl. That all said I jumped at the chance to redeem myself by being a big boy and playing Monstrum's alpha release. I didn't do well."
    - Coleman, Big Red Barrel
  • "On paper it sounds like the most demonic game of Pac-Man ever conceived, as your survivor attempts to flee a stranded 1970s sea freighter while being hounded across its maze-like corridors by an unrelenting monster."
    - Dave Cook, VG 24/7

Monstrum Director Jaime Cross said:

“We’re really excited to be launching Monstrum fully next week! It’s been a lot of hard sailing from the initial Early Access release in January until this point, so we’re delighted to navigate our way here. I’m all out of bad puns, but it’s been genuinely amazing to see all these people playing Monstrum so far, how they take to it, and making it better thanks to their input. Watching videos and seeing fanart from people all across the world has really made the whole thing worthwhile, so we hope that they like the new additions we’re adding into the final version.”

Monstrum has been developed by Team Junkfish,  a Dundee, Scotland based game developer, founded in September 2013.

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