Monster Hunter Rise Won’t Feature Cross-Play or Cross-Save

Alessio Palumbo
Monster Hunter Rise CAPCOM

If you were banking on bringing your Monster Hunter Rise character progression from Switch to PC, or perhaps you just wanted to play with a friend who only plays on PC, it seems you're out of luck. A few hours ago, CAPCOM confirmed in a tweet that cross-play and cross-save functionalities won't be available for Monster Hunter Rise, as the developers looked into implementing them but couldn't do it.

We’ve heard your requests for Cross-Save / Cross-Play for Monster Hunter Rise & Monster Hunter Sunbreak, but unfortunately, after looking into it throughout the development process, we found we are unable to implement it this time. As always, we appreciate your continued feedback and support.

This is presumably for technical reasons, and the wording seems to imply they will keep trying, if not for this game at least for the next Monster Hunter installment.

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As a reminder, Monster Hunter Rise launched earlier this year on Nintendo Switch and it has now shipped over 7.5 million units globally. It's also coming to PC on January 12th, 2022, and then the Sunbreak expansion will be released for both platforms next Summer.

If you want to know more about this title, check out Kai's review of the game.

Despite my overflowing love for Monster Hunter World, I think Monster Hunter Rise might actually overtake it as my favorite original title in the series. The ways that Capcom has streamlined the onboarding and pre-hunt experiences to give players more time to focus on the actual hunt itself show that Capcom wants to respect the player's time, especially when they're trying to get three friends together for an afternoon of hunting. Minus the new Rampage quests and the obligatory few egg delivery quests in the hub, there's nothing about Monster Hunter Rise that I can hate!

Alessio Palumbo Photo

About the author: With over two decades of experience in gaming journalism, Alessio Palumbo has led the gaming vertical at Wccftech since August 2015. He started working at a young age for Italian websites like Everyeye.it, Gamestar.it, Nextgame.it, and Multiplayer.it before kickstarting the indie English-language publication Worlds Factory as its founder and Editor in Chief. In the last decade, he has coordinated the overall output of Wccftech's gaming section, managed PR relations, assigned reviews, produced daily news coverage, edited gaming content as needed, and delivered game reviews. Arguably, his trademark content is the long series of exclusive developer interviews that have been cited by Wikipedia and by the biggest news media and gaming publications. His passion for technology also makes him knowledgeable when it comes to gaming hardware and tech. His favorite genres include RPGs, MMORPGs, and action/adventure games.

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