Miyazaki: We Don’t Really Want to Keep Doing the Same Thing Over and Over Again in Our Games
Speaking to Game Informer, Hidetaka Miyazaki, President and CEO of From Software and the renown Game Designer behind the Souls games, discussed doing things differently in the upcoming Sekiro: Shadows Die Twice (published by Activision).
The reason there’s no corpse run as is is that first of all, we don’t really want to keep doing the same thing over and over again with our games. We want to try different approaches and different switching up the systems. Speaking of death penalties, we do want to incorporate a new sense of demerit or a disadvantage to death. We want the player to fear death in the same way they did before. But this will take on a different shape this time. If we were to just add in corpse-running or having to go retrieve something on top of that, it would have felt too messy or too desperate or a little too much like there’s too much at stake.
We want to concentrate on the new systems such as the resurrection system as well. Speaking of resurrection, this time we’re taking this into elements of the story as well. So there’s a reason for coming back to life, and there’s more general themes and concepts around death and rebirth, so this is something we wanted to explore on the gameplay side as well.
Later in the interview, Miyazaki also confirmed that enemy NPCs will sometimes attack each other and the players can give that a nudge if they want to.
Yep. Sometimes they will. And you’re a shinobi, so you can create these situations in some way. There will be ways to – just imagine this battle between a soldier and a rooster.
Sekiro: Shadows Die Twice was listed as expected among our most anticipated action games due in 2019. It’ll be out on March 22nd for PC, PlayStation 4 and Xbox One.