Microsoft’s Recent Studio Acquisitions Were Made to Round up the Portfolio with AA Games

Jul 18, 2018
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Microsoft surprised everyone at E3 2018 when it addressed the long-standing shortage of first-party Xbox games by announcing the acquisition of four established studios (as well as the foundation of a brand new one called The Initiative): Ninja Theory, Playground Games, Undead Labs and Compulsion Games.

In an interview published yesterday by PC Games Insider, Corporate Vice President of Microsoft Game Studios Matthew Booty revealed some of the rationales behind these acquisitions. Apparently, the goal was to round up the first-party portfolio with “AA” sized games that would focus on characters and stories.

Related Microsoft May Let its Newly-Acquired Xbox Studios Make Multiplatform Games

While the industry is growing across the board, there seems to be fewer teams and studios focused on ‘mid-tier’ games that sit between triple-A blockbusters on one end and smaller indie games on the other. Those are some of the kinds of studios that we’re interested in partnering with right now, studios with teams that can make quality, crafted games that sit just between mid-tier and triple-A and by becoming part of our Microsoft Studios family, can focus on craft and innovation and accelerate their creative growth.

We were never focused on the size of a studio or the number of acquisitions. Regardless of size, studios develop unique cultures that fuel their creativity and innovation. For us, it came down to finding the right teams who can not only deliver great games but also fit well with the Microsoft Studios family. We also believe that the diversity of content is valuable. There is value in having studios in different parts of the world as those teams bring unique points of view and unique talents to game development. We are fortunate to have a great line-up of long-running triple-A franchises with Halo, Gears of War, Minecraft, Forza, Age of Empires and so on. Adding smaller teams with a focus on characters and stories helps round out the total portfolio.

We’re still a long way from the release of any of these projects, but we’ll keep you updated as soon as the respective developers reveal any information on them.

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