Maneater Is Coming to Next-Gen with 4K@60FPS, Ray Tracing; PC to Get That in Early 2021

Alessio Palumbo
Maneater

Maneater, the 'ShARkPG' released earlier this year by Tripwire Interactive, is coming to next-generation consoles at launch after over one million units sold to date. The game will run at 4K and 60 FPS on Xbox Series X with ray tracing enabled, while the Xbox Series S is also getting increased graphical fidelity and frame rate, according to the press release. The haptics feedback capabilities of the PlayStation 5's DualSense controller will be used as well.

The PC version (currently still only available through the Epic Games store) is also getting 'next-gen updates', but only in early 2021 for some reason. More information on these enhancements will be shared in the coming months.

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If you're looking for more about how Maneater actually plays, look no further than our review, where Nate scored the game six out of ten.

Maneater isn’t exactly Jaws, but it isn’t Sharknado either. Crunching up hapless beachgoers and exploring underwater wonders is fun, even if the game’s bite is often blunted by clunky controls, repetitive missions, and a myriad of technical issues. Proceed with caution, but if you’re into sharks and can keep your expectations in check, Maneater’s treacherous waters may be worth wading into.

The game can be rough, but again, chomping stuff is fun in a basic lizard brain sort of way, and I found the time passed surprisingly easily as I messed around. And there’s a solid amount of messing around to be done. Maneater’s campaign will take you 10 to 15 hours to complete and cleaning up every mission and collectible could take you nearly twice that long. At only $40, you’re getting a pretty decent bite for your buck.

Alessio Palumbo Photo

About the author: With over two decades of experience in gaming journalism, Alessio Palumbo has led the gaming vertical at Wccftech since August 2015. He started working at a young age for Italian websites like Everyeye.it, Gamestar.it, Nextgame.it, and Multiplayer.it before kickstarting the indie English-language publication Worlds Factory as its founder and Editor in Chief. In the last decade, he has coordinated the overall output of Wccftech's gaming section, managed PR relations, assigned reviews, produced daily news coverage, edited gaming content as needed, and delivered game reviews. Arguably, his trademark content is the long series of exclusive developer interviews that have been cited by Wikipedia and by the biggest news media and gaming publications. His passion for technology also makes him knowledgeable when it comes to gaming hardware and tech. His favorite genres include RPGs, MMORPGs, and action/adventure games.

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