Larian CEO: We’ve Taken a Lot of Creative Risks with Baldur’s Gate 3, More Than You Would Expect

Alessio Palumbo
Baldur's Gate 3 Stadia

Baldur's Gate 3 is in development. It feels good to write those words and be assured that there will be a new installment in the revered cRPG franchise, almost twenty years after the release of Baldur's Gate II: Shadows of Amn.

It feels even better to know that it's being handled by Larian Studios, the development team that better managed to recapture the long-lost cRPG magic with Divinity: Original Sin II, a true masterpiece of the genre.

Related Story Baldur’s Gate 3 Dev Wanted to Make Two Games at Once, But One Is Winning Out

In an interview with Game Informer, Larian CEO Swen Vincke briefly discussed the process of translating the D&D experience into a game with Baldur's Gate 3. He also hinted the developers are taking a lot of creative risks with the project, perhaps even more than one would imagine for such a big undertaking.

It’s really how do we capture the books, the rule system, the feeling you have at the table in a video game, and how do we do that without alienating people that have never played D&D in their lives. Mixing that, I think we found it. You guys will have to judge. You can’t make a game without taking creative risks. You can, but then you’re just making the same game. We’ve taken a lot of creative risks, more than people will expect, I think, considering the amount of money we’re throwing at it.

We don't know any concrete details about Baldur's Gate 3 yet, other than it's being developed for both PC and Google Stadia (of which Swen Vincke is a fan). However, if you're really itching for it, there's an adventure module campaign titled Baldur's Gate: Descent into Avernus that serves as a prequel (taking place about a hundred years prior to the events featured in Baldur's Gate 3).

In other Larian Studios news, the Belgian developer announced yesterday the opening of its fifth office, located in Kuala Lumpur, Malaysia. The others are in Gent, Dublin, Quebec City and Saint Petersburg.

Alessio Palumbo Photo

About the author: With over two decades of experience in gaming journalism, Alessio Palumbo has led the gaming vertical at Wccftech since August 2015. He started working at a young age for Italian websites like Everyeye.it, Gamestar.it, Nextgame.it, and Multiplayer.it before kickstarting the indie English-language publication Worlds Factory as its founder and Editor in Chief. In the last decade, he has coordinated the overall output of Wccftech's gaming section, managed PR relations, assigned reviews, produced daily news coverage, edited gaming content as needed, and delivered game reviews. Arguably, his trademark content is the long series of exclusive developer interviews that have been cited by Wikipedia and by the biggest news media and gaming publications. His passion for technology also makes him knowledgeable when it comes to gaming hardware and tech. His favorite genres include RPGs, MMORPGs, and action/adventure games.

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