Insurgency: Sandstorm Gets First Trailer; Story Playable in Coop, Release Still TBA

Alessio Palumbo

Developer New World Interactive and publisher Focus Home Interactive revealed the very first trailer for Insurgency: Sandstorm during E3 2017.

The upcoming Unreal Engine 4 powered tactical first-person shooter still doesn't have a release date, but it's targeting PC, PlayStation 4 and Xbox One with the following feature set. The developers have been vocal about their effort in trying to craft a worthwhile story, unlike many other first-person shooters do.

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The press release mentions that the launch date is still to be announced, which means that the original 2017 window attached to the game's announcement is likely to be missed.

We'll keep you updated as the game gets closer to launch.

Designed to retain what made Insurgency great, and build upon it, the FPS epic comes enhanced and expanded as a new game in Insurgency: Sandstorm, coming to PlayStation 4, Xbox One, and PC. It will come with the addition of a host of new modes and content to be revealed later, including a new Story Mode. This story is playable cooperatively as a squad of up to four players (two player split-screen) or alone, and is explored in the E3 Trailer.

In Insurgency: Sandstorm’s Story Mode, players will travel as a party cut off from support across a war-torn landscape on a new mission that is deeply personal.

The trailer is narrated by one of the main characters in the game, a U.S. Army veteran turned volunteer soldier, who finds himself on an unexpected journey alongside a female fighter native to the region and a few other characters yet to be introduced. Their objectives have aligned, and their vision of the war blurred as it touches each of them in different but converging ways.

Like Insurgency, the gameplay of Sandstorm rewards teamwork and objective-play over personal success. Players will see new features such as drivable light vehicles, character customization, unlockable cosmetic items, fire support requests, ranked matchmaking, and more.

Alessio Palumbo Photo

About the author: With over two decades of experience in gaming journalism, Alessio Palumbo has led the gaming vertical at Wccftech since August 2015. He started working at a young age for Italian websites like Everyeye.it, Gamestar.it, Nextgame.it, and Multiplayer.it before kickstarting the indie English-language publication Worlds Factory as its founder and Editor in Chief. In the last decade, he has coordinated the overall output of Wccftech's gaming section, managed PR relations, assigned reviews, produced daily news coverage, edited gaming content as needed, and delivered game reviews. Arguably, his trademark content is the long series of exclusive developer interviews that have been cited by Wikipedia and by the biggest news media and gaming publications. His passion for technology also makes him knowledgeable when it comes to gaming hardware and tech. His favorite genres include RPGs, MMORPGs, and action/adventure games.

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