Guerrilla Boss: Horizon Is a Huge Technical Accomplishment, It’s Four Times as Complex & Huge as Any Killzone

Alessio Palumbo

Guerrilla Games boss Hermen Hulst was featured in a video interview posted recently by Game Informer, as part of their monthly coverage of Horizon: Zero Dawn.

While talking about the PlayStation 4 exclusive Action RPG, Guerrilla's Hulst tried to convey the complexity of the game when compared to Killzone games previously made by the studio.

It's a monster of a project. I mean, in terms of the number of features it's probably four times as complex and huge as any Killzone game has been. The challenge for us is that it's a bigger game but it's also a new IP, so all the game rules will have to be established. Then it's a new genre for the studio, so as a studio we had to actually hire entire new disciplines. We didn't have a quest team, for example.

On the technical side, this project has probably been the most challenging so far, because of the open world. I mean, it's a huge accomplishment the fact that we get that much detail on the screen and it's that vast a world for you to explore.

Elsewhere in the interview, Hulst talked about the fact that Horizon still stands on the shoulders of Killzone and there are a few core principles that have been maintained over the two franchises. The first is to create science fiction worlds that are still grounded and believable; the second is the tactical and intense combat, with the ability to prepare and engage in different ways.

Horizon: Zero Dawn will be out on February 28th, 2017 in North America, March 1st in Europe and March 3rd in the United Kingdom. It was one of the first games confirmed to have PlayStation 4 Pro support (although it's not native 4K, but close); you can take a look at the 4K trailer and screenshots here.

Alessio Palumbo Photo

About the author: With over two decades of experience in gaming journalism, Alessio Palumbo has led the gaming vertical at Wccftech since August 2015. He started working at a young age for Italian websites like Everyeye.it, Gamestar.it, Nextgame.it, and Multiplayer.it before kickstarting the indie English-language publication Worlds Factory as its founder and Editor in Chief. In the last decade, he has coordinated the overall output of Wccftech's gaming section, managed PR relations, assigned reviews, produced daily news coverage, edited gaming content as needed, and delivered game reviews. Arguably, his trademark content is the long series of exclusive developer interviews that have been cited by Wikipedia and by the biggest news media and gaming publications. His passion for technology also makes him knowledgeable when it comes to gaming hardware and tech. His favorite genres include RPGs, MMORPGs, and action/adventure games.

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