Original GoW Creator David Jaffe Slams AAA Games for Repetitiveness, Says We’ll Feel the Same in 4 Years

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Nov 25
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David Jaffe, known as the Game Director on the first God of War game, Creative Director on the second God of War game and also known for his work on several Twisted Metal installments, has always been quite the outspoken developer.

This time, he focused on heavily criticizing the so-called AAA games for the repetitiveness of the moment-to-moment gameplay in each sequel. He used Naughty Dog’s Uncharted franchise as an example, stating that while Uncharted 4: A Thief’s End has much better graphics and overall production, it still plays essentially the same as Uncharted 1: Drake’s Fortune.

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That’s not to say he believes Uncharted is bad. He just thinks the AAA action/adventure genre is atrophying and the same goes for other similar titles (he cited Gears of War, for instance). Specifically, Jaffe said AAA games are dropping the ball on adding new and surprising elements in their sequels.

More importantly, David Jaffe goes on to claim that he believes most gamers will feel the same way in a few years. He recalled how back in the 1990s game designers got sick of doing (and playing) bidimensional platform games earlier than the customer base did.

This is surely an interesting topic. Do you agree with him or not? Tell us in a comment below.

As a reminder, David Jaffe has stepped away from the games industry a while ago. His last game, the PlayStation 4 exclusive third-person shooter/multiplayer arena brawler Drawn to Death, came out in Spring 2017 to mostly negative reviews. As a result, the game’s online servers will be closed in a few months, and Jaffe’s The Bartlet Jones Supernatural Detective Agency closed down after their second project got canceled.

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