Google Stadia will be available worldwide in a little over a month.
During today's Made by Google event in New York, Google's hardware chief Rick Osterloh confirmed that the service will begin worldwide on November 19th.
Mark your calendars! Stadia will start arriving November 19.
Need a quick guide on what exactly Stadia is? We got you covered. Become an expert in all things Stadia just in time for launch. pic.twitter.com/iwbCQiJ0CH
— Stadia (@GoogleStadia) October 15, 2019
Google Stadia aims not only to bring a bigger audience to gaming but also to improve the gaming experience as a whole. VP and Head of Engineering for Stadia Majd Bakar confirmed that something called negative latency will be implemented to make games feel even more responsive than on local machines.
Ultimately, we think in a year or two we’ll have games that are running faster and feel more responsive in the cloud than they do locally, regardless of how powerful the local machine is.
Our platform and infrastructure allow for techniques that create additional time buffers. We can generate frames in less time than it takes consoles or PCs, and with our machine learning experience, we have built models to help with the prediction and generation of content faster. This counteracts the impact of network distribution time.
Google Stadia launches worldwide on November 15th, featuring an impressive launch line-up including high-profile titles like Rockstar Games' Red Dead Redemption 2 and Destiny 2. Other highly anticipated 2020 games like CDRP's Cyberpunk 2077 are also coming to the service.