Ghost of Tsushima: Legends Has Successful Launch, First Raid Coming Next Week

Oct 23, 2020 at 04:42am EDT
Ghost of Tsushima: Legends

Ghost of Tsushima: Legends was quite the surprise when it got announced by Sucker Punch. We all thought the (great) open world game would only consist of a single player experience, but shortly after launch, the developers teased a potential multiplayer future for the IP.

That got us thinking for a sequel, but Sucker Punch had much quicker plans than that and released a free cooperative mode last week. According to an update posted on the developer's website, there were already more than 2 million matches taking place through the online matchmaking system, making for a successful launch of Ghost of Tsushima: Legends.

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We also learned that Weekly Challenges will feature specific missions (with leaderboards) that will provide max-level gear to those who manage to complete. This, in turn, will get players ready for the ultimate challenge coming up on October 30th: the first raid.

This is the culmination of the story in Ghost of Tsushima: Legends, bringing the fight directly to Iyo’s realm. This Raid is divided into three chapters and requires a full team of four Ghosts, as well as excellent coordination and communication.

The Tale of Iyo will not support matchmaking, so you’ll need to arrange your team ahead of time and be ready to jump in together. You’ll want to have your gear at KI level 100 as an absolute minimum before you attempt to take on this challenge.

To get Raid ready, we recommend finishing all Story missions, and replaying Story and Survival on higher difficulties to get higher level gear.

It'll be interesting to see the level of support that Ghost of Tsushima: Legends continues to receive going forward. Meanwhile, we do know that the game will feature an exclusive 60FPS mode and even faster loading times on PlayStation 5, while Sucker Punch seems to be already recruiting to deliver a proper sequel in a few years.

About the author: With over two decades of experience in gaming journalism, Alessio Palumbo has led the gaming vertical at Wccftech since August 2015. He started working at a young age for Italian websites like Everyeye.it, Gamestar.it, Nextgame.it, and Multiplayer.it before kickstarting the indie English-language publication Worlds Factory as its founder and Editor in Chief. In the last decade, he has coordinated the overall output of Wccftech's gaming section, managed PR relations, assigned reviews, produced daily news coverage, edited gaming content as needed, and delivered game reviews. Arguably, his trademark content is the long series of exclusive developer interviews that have been cited by Wikipedia and by the biggest news media and gaming publications. His passion for technology also makes him knowledgeable when it comes to gaming hardware and tech. His favorite genres include RPGs, MMORPGs, and action/adventure games.

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