Game Ready Driver 456.55 Adds NVIDIA Reflex to Modern Warfare/Warzone, Is Optimized for Star Wars: Squadrons

Alessio Palumbo
Game Ready driver NVIDIA Reflex Call of Duty

A new Game Ready driver, version 456.55, is available today for owners of GeForce graphics cards. It enables NVIDIA Reflex, the latency-lowering technology announced recently by NVIDIA, in Call of Duty: Modern Warfare and its free-to-play Battle Royale spin-off, Call of Duty: Warzone.

According to NVIDIA, this can significantly reduce system latency, particularly when using older GeForce graphics cards. For example, in the scenario tested in the chart below, the GTX 1660 Super gains 10ms by activating NVIDIA Reflex, the RTX 2060 Super shelves 7ms, and the brand new RTX 3080 2ms. NVIDIA Reflex launched on Valorant and Fortnite recently and is expected to become available on other competitive games such as Apex Legends and Destiny 2, not to mention the upcoming Call of Duty: Black Ops Cold War.

Related Story Linux Gamers Finally Get NVIDIA Reflex 2 On AMD And Intel GPUs As Open-Source Vulkan Layer Closes The Latency Gap With Windows

Game Ready driver 456.55 also offers optimization for the upcoming dogfighting game Star Wars: Squadrons, due to release on October 4th, and improves stability in certain games when using GeForce RTX 3000 Series graphics cards.

Additionally, Control and Death Stranding now both support the new DLSS 8K Ultra Performance Mode, which will soon be added to other titles such as Boundary, Bright Memory: Infinite, Justice, Minecraft with RTX Beta for Windows 10, Ready or Not, Scavengers, Watch Dogs: Legion, and Wolfenstein: Youngblood.

Last but not least, the latest Game Ready driver comes with a host of fixes for previous issues in a variety of applications and games. Check out the full changelog, including the remaining open issues, here.

  • [Omniverse 2020.2.4496]: Corruption occurs after switching from RTX Real-Time to RTX PathTraced renderer. [200649160]

  • [Vulkan games]: The GeForce Experience> Performance > Render Latency setting sometimes sticks at 0 on Vulkan games. [3129618]

  • Multiple G-SYNC Compatible monitors were removed from the G-SYNC Compatible list in the driver. [3130059]

  • There is a slight increase in the Windows Event Log CPU utilization. [200659659]

  • NVIDIA Container service may crash upon resume from system sleep /hibernate mode. [200658281]

  • [Notebook]: Performance Power Mode cannot be set from the NVIDIA Control Panel. [200657525]

Alessio Palumbo Photo

About the author: With over two decades of experience in gaming journalism, Alessio Palumbo has led the gaming vertical at Wccftech since August 2015. He started working at a young age for Italian websites like Everyeye.it, Gamestar.it, Nextgame.it, and Multiplayer.it before kickstarting the indie English-language publication Worlds Factory as its founder and Editor in Chief. In the last decade, he has coordinated the overall output of Wccftech's gaming section, managed PR relations, assigned reviews, produced daily news coverage, edited gaming content as needed, and delivered game reviews. Arguably, his trademark content is the long series of exclusive developer interviews that have been cited by Wikipedia and by the biggest news media and gaming publications. His passion for technology also makes him knowledgeable when it comes to gaming hardware and tech. His favorite genres include RPGs, MMORPGs, and action/adventure games.

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