NVIDIA’s New Game Ready Driver Lands Days Before Conan Exiles Enhanced Brings DLSS 4 to Funcom’s UE5 Overhaul

Alessio Palumbo
The image features a split design with Game Ready Drivers on the left, displaying an NVIDIA GeForce RTX logo, and Conan Exiles Enhanced: Free Visual Upgrade with text 'COMING TO STEAM MAY 5TH 2026' on the right.
NVIDIA's new Game Ready Driver is optimized for Conan Exiles Enhanced, launching May 5 as a free UE5 overhaul adding the full DLSS suite.

NVIDIA has released a new GeForce Game Ready Driver (version 596.36) ahead of the May 5th launch of Conan Exiles Enhanced, the sweeping Unreal Engine 5 overhaul of Funcom's long-running survival title. As announced last week, Conan Exiles Enhanced will debut on PC exclusively via Steam as a free upgrade.

For GeForce RTX players, the update also includes support for DLSS Multi Frame GenerationDLSS Frame GenerationDLSS Super Resolution, and NVIDIA Reflex, the latter reducing PC latency to make combat and survival gameplay feel snappier and more responsive. All of these GeForce features were entirely missing from the original Conan Exiles, so they will be welcome for RTX users. Below are the minimum and recommended requirements for Conan Exiles Enhanced.

Related Story Why PC Game System Requirements Are Often Misleading
SpecsMinimumRecommended
OSWindows 10 64-bitWindows 11 64-bit
CPUIntel Core i5-10400F / AMD Ryzen 5 3600Intel Core i7-11700F / AMD Ryzen 7 5600X
RAM16 GB16 GB
GPUGTX 1070 Ti / RX 5700 XT (8 GB VRAM)RTX 3060 / RX 6700 (8–10 GB VRAM)
DirectXVersion 12Version 12
StorageSSD requiredSSD required

The new GeForce Game Ready driver (which also supports the new GeForce RTX 5070 Laptop 12GB GPU) drops alongside a busy slate of games with DLSS integrations:

  • NTE (Neverness to Everness) - Hotta Studio's free-to-play online action RPG, set in a city where humans co-exist with supernatural anomalies, officially launches in North America, Europe, and other regions on April 29. As previously announced, it supports DLSS Super Resolution, DLSS Ray Reconstruction, DLSS Multi Frame Generation, and path-traced lighting.
  • Diablo IV: Lord of Hatred - The climax of the Age of Hatred Saga launches today. Just like the base game, this expansion supports DLSS Super Resolution and DLSS Frame Generation, with NVIDIA claiming GeForce RTX 50 Series players can multiply 4K frame rates by an average of 6.5X at max settings with ray-traced reflections and shadows active. All RTX users can upgrade to DLSS 4.5 Super Resolution via the NVIDIA app, while RTX 50 Series owners can also access DLSS 4.5 Dynamic Multi Frame Generation 6X Mode. You can read my full review of Diablo IV: Lord of Hatred at this link.
  • ARC Raiders - The Riven Tides update, the sixth free content drop since Embark launched the extraction shooter game, is available today. The game supports DLSS Multi Frame Generation, DLSS Super Resolution, NVIDIA Reflex, and RTXGI (RTX Global Illumination).
  • Bus Bound - Saber Interactive and stillalive studios' licensed city bus simulator launches on Thursday, April 30 with DLSS Super Resolution and DLSS Multi Frame Generation, upgradeable to DLSS 4.5 Dynamic Multi Frame Generation 6X Mode via the NVIDIA app.

The Game Ready driver's release notes reveal that a few bugs were also fixed:

  • God of War: Ragnarok: Certain textures may intermittently flash white during gameplay. [5856704]
  • Assassin's Creed Shadows: Flickering on character model clothing [5987951]
  • The Crew Motorfest: Grass and vegetation flickering [5950261]
  • Blocky artifacts when playing back H.264 content with DXVA 2.0 [6058551]
  • Blender 5.0.1 EEVEE: Non-shader nodes connected to the material output rendered asblack (zero value) [5965763]
Alessio Palumbo Photo

About the author: With over two decades of experience in gaming journalism, Alessio Palumbo has led the gaming vertical at Wccftech since August 2015. He started working at a young age for Italian websites like Everyeye.it, Gamestar.it, Nextgame.it, and Multiplayer.it before kickstarting the indie English-language publication Worlds Factory as its founder and Editor in Chief. In the last decade, he has coordinated the overall output of Wccftech's gaming section, managed PR relations, assigned reviews, produced daily news coverage, edited gaming content as needed, and delivered game reviews. Arguably, his trademark content is the long series of exclusive developer interviews that have been cited by Wikipedia and by the biggest news media and gaming publications. His passion for technology also makes him knowledgeable when it comes to gaming hardware and tech. His favorite genres include RPGs, MMORPGs, and action/adventure games.

Follow Wccftech on Google to get more of our news coverage in your feeds.

Deal of the Day

Button