DualSense Haptics Is Kind of Game-Changing, Says FIFA 21 Dev; We’ll Add More to It Going Forward

Alessio Palumbo
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The DualSense controller turned out to be one of the most attractive innovations conceived by Sony for its PlayStation 5. Gamers and developers alike have praised it for its haptics capabilities as well as the adaptive triggers that can simulate the 'resistance' involved in pressing a gun's trigger or nocking a bow's string all the way back before shooting.

As part of the next-gen update launched earlier this month, even FIFA 21 implemented DualSense support. For example, shots taken with a player's left foot will be felt more on the left side of the PlayStation 5 controller, while tackles generate much stronger vibration compared to a regular shoulder-to-shoulder jostle. Also, when using triggers to sprint, you'll feel the increasing fatigue of players as the match goes on in the form of stronger resistance via the controller's triggers.

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In a recent interview with Official PlayStation Magazine (January 2021, issue 183), EA Sports Gameplay Producer Kantcho Doskov praised the controller's features and explained that the developers intend to add even more features to the DualSense implementation (though it isn't fully clear if he means for FIFA 21 or the next iterations of the football game).

Going forward, we’ll definitely want to continue to add features and make more use of the DualSense haptics because it’s kind of game-changing.

Beyond DualSense support on PS5, FIFA 21 also offers other improvements on both next-gen consoles over the PlayStation 4/Xbox One/PC version as detailed by Doskov.

So let’s say a player takes the touch one way but changes his mind halfway through; we can transition out of that animation and make it look believable. That’s the beauty of the new tech [in FIFA 21 next-gen].

Were you impressed by the current implementation of DualSense haptics available in FIFA 21 on PlayStation 5? Let us know in the comments section!

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About the author: With over two decades of experience in gaming journalism, Alessio Palumbo has led the gaming vertical at Wccftech since August 2015. He started working at a young age for Italian websites like Everyeye.it, Gamestar.it, Nextgame.it, and Multiplayer.it before kickstarting the indie English-language publication Worlds Factory as its founder and Editor in Chief. In the last decade, he has coordinated the overall output of Wccftech's gaming section, managed PR relations, assigned reviews, produced daily news coverage, edited gaming content as needed, and delivered game reviews. Arguably, his trademark content is the long series of exclusive developer interviews that have been cited by Wikipedia and by the biggest news media and gaming publications. His passion for technology also makes him knowledgeable when it comes to gaming hardware and tech. His favorite genres include RPGs, MMORPGs, and action/adventure games.

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