Dragon’s Dogma 2 Performance Issues May Be Caused by Absurdly Large LoD Range

Francesco De Meo
Dragon's Dogma 2

Dragon's Dogma 2 performance issues may be caused by a baffling design decision, judging from some recent discoveries by modders.

As reported on the ResetERA forums, the vanilla game has an absurdly large LoD range inside, and everything, apart from grass and clutter, is loaded at the maximum detail, which is absolutely pointless, considering how huge the range is. If lower detail assets are not in the game, it is unlikely that performance will see much improvement in future patches.

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It is not yet known if mods could address this issue in the future, but if they could, it would be one more time that modders manage to improve Dragon's Dogma 2. Besides the additional gameplay and visual options added so far, modded Vocations, including the return of the Mystic Knight from the first entry in the series, are also in the works, and they look so good they could pass as official Vocations.

Dragon's Dogma 2 is now available on PC, PlayStation 5, Xbox Series X, and Xbox Series S worldwide. You can learn more about the game by checking out Alessio's review.

This review may read quite negatively, but it's only because of the lofty expectations that surrounded Dragon's Dogma 2. The original game was an amazing foundation to build upon, and yet CAPCOM seemed content with keeping the same strengths without improving much on the weaknesses. Twelve years later, though, the effect cannot be the same. Still, make no mistake: Dragon's Dogma 2 is a highly enjoyable fantasy action/adventure with RPG elements that will provide you with about 40 hours of pure fun. Its peerless sense of exploration, meaty combat system, and stunning visuals will motivate you throughout the entire playthrough. Just don't expect to find a fantasy world simulator or, indeed, a narrative worth remembering.

Francesco De Meo Photo

About the author: Francesco De Meo has been covering video games and technology since 2012, starting his career at small outlets like Gamersyndrome and GeekSnack. After joining Wccftech gaming section in 2015, he quickly expanded his video gaming coverage with in-depth reporting, interviews with iconic industry figures such as Grasshopper Manufacture founder and No More Heroes creator Goichi "Suda51" Suda, Resident Evil series creator Shinji Mikami, Team NINJA's president and Nioh series director Fumihiko Yasuda, and Silent Hill creator Keiichiro Toyama, reviews and on-the-ground coverage of major industry events such as Gamescom and E3. When he's not reporting or reviewing, Francesco can be found playing the genres he loves most, spending time with his six cats, reading, writing music, playing guitar and drumming for his progressive rock band.

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