Dragon Quest XII has been missing in action for a long time. Square Enix announced the new installment in the revered Japanese roleplaying game series in early 2020. In May 2021, we learned that Epic's Unreal Engine 5 technology would power it and that the story was already finished. A few months later, it was discovered that Dragon Quest XII: The Flames of Fate would be co-developed by Orca, which made Dragon Quest XI: Echoes of an Elusive Age.
Since then, however, there have been no further news or even leaks about this game. At Comic-Con Napoli, franchise creator Yuji Horii finally broke the silence with Gamereactor, revealing that he and the team are 'working really hard' to make the game great.
Yes, indeed, I can't say anything, I apologise. I am making it, putting lots of work into it. I can only say that the next work will be great too, working really hard. Please look forward to it, is the only thing I can say.
He also appeared to hint that Dragon Quest XII could be coming to the new Nintendo console.
Yes, I believe it could be compatible with Switch 2 as well.
However, we shouldn't take that as an actual announcement, not only because it would come from Square Enix, but also because Horii has already kind of fallen into a bit of a translation issue at Comic-Con Napoli where it was reported that he had practically announced a Chrono Trigger remake. In contrast, he had only expressed interest in such a project.
In the same interview, the creator of Dragon Quest also expressed his thoughts on the genre as a whole, although he did not comment on the recent success of Clair Obscur: Expedition 33.
The characteristic of an RPG is its story, I believe, not an open world, but you can enjoy its story. In a way, RPGs are for hardcore players. Depending on how you make the story, it makes it easy to play. While enjoying the story, you also become stronger. So I think RPGs enable you to enjoy these two elements.
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