DICE: We’ll Always Put Fun Over Authentic; We Wanted To Empower Player Choice, Diversity & Inclusion

Alessio Palumbo
Battlefield V nvidia rtx ray tracing

Battlefield V was revealed yesterday with an in-engine trailer and the community's response didn't turn out to be the unanimous praise the folks at DICE might have been hoping for.

Several fans voiced their disagreement on Battlefield V's customization options, which include body types, gender, war paints and more, as being too inaccurate from a historical point of view. The official Battlefield Twitter account addressed these topics with the following tweets.

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We treat history with great respect, as we did before with Battlefield 1942 and Battlefield 1. With that, we also wanted to empower player choice, diversity and inclusion, so our players can fully customize the way that they want their soldiers to look and play.

Glad you liked it. The female soldier in the key art portrays an unseen and untold perspective of World War 2 that is often overlooked.

DICE Executive Producer Aleksander Grøndal also replied himself on this very topic via his personal Twitter account.

We will always put fun over authentic 🙂 This is what we have always done with Battlefield games.

Grøndal also dropped a couple hints at what may or may not come in the final game. First, he hinted that some maps from Battlefield 1942 such as Omaha Beach and El Alamein might appear at some point in Battlefield V's post-launch roadmap.

He also suggested that changes could be made to the suppression system for this new Battlefield entry.

While the trailer released yesterday didn't really show that, Battlefield V's gameplay mechanics have been completely overhauled in several key areas. For instance, health regeneration is now limited (your health bar will regenerate up to the closest stage rather than fully); downed players can now be dragged into safety before reviving them; squad members can revive each other, while medics will do it much faster and with full health; ammunition will be scarce so that players will have to resupply from crates, packs and the likes; random bullet deviation is gone; higher caliber weapons will now make a difference; destruction will be more accurate (inwards or outwards explosions will be different); all classes may build certain types of fortifications on the field, with support having extra options such as field cannons and machine guns as well as being able to build much faster; there's also a wider range of movement options, too.

These tidbits are promising to say the least, though we'll have to wait to see the gameplay reveal at EA Play to properly judge. Battlefield V is set to launch on October 19th for PC, PlayStation 4 and Xbox One.

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About the author: With over two decades of experience in gaming journalism, Alessio Palumbo has led the gaming vertical at Wccftech since August 2015. He started working at a young age for Italian websites like Everyeye.it, Gamestar.it, Nextgame.it, and Multiplayer.it before kickstarting the indie English-language publication Worlds Factory as its founder and Editor in Chief. In the last decade, he has coordinated the overall output of Wccftech's gaming section, managed PR relations, assigned reviews, produced daily news coverage, edited gaming content as needed, and delivered game reviews. Arguably, his trademark content is the long series of exclusive developer interviews that have been cited by Wikipedia and by the biggest news media and gaming publications. His passion for technology also makes him knowledgeable when it comes to gaming hardware and tech. His favorite genres include RPGs, MMORPGs, and action/adventure games.

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