Destiny 2: Beyond Light Delayed to November 10, Bungie Reveals

Alessio Palumbo
Destiny 2 Beyond Light

Beyond Light, this year's Destiny 2 expansion, has been delayed to November 10 as announced today by Bungie. It was previously scheduled to hit all platforms on September 22, as announced in early June.

We have made the decision to move the release of Destiny 2: Beyond Light to November 10.

As the first chapter in a new trilogy of expansions, Beyond Light is the beginning of a new era of Destiny 2. We have a powerful story to tell and incredible new features that we're really excited for players to experience. As always, our goal is to make the coolest, most entertaining expansion we can possibly make for our fans. To that end, we are doing what’s best for the game and moving the launch date.

The past few months have been a challenge and will continue to be during this pandemic. We’ve learned to create together in a new way, by having to work apart from one another. Despite these hurdles, we’re still committed to the same level of quality that our fans expect.

Over the coming weeks, we’ll be unveiling more of what we’re working on for Beyond Light and what that also means for Season of Arrivals, which will now extend to November 10. Beyond Light sets the stage for an incredible future in Destiny 2 and, though it’s coming later than we originally anticipated, we’re excited to continue that journey with you this November.

The expansion will see Guardians venturing to Europa, Jupiter's icy moon, where the heroes will also get the chance to wield a new darkness based elemental power for the first time. Called Stasis, it'll be used by the player classes (Titans, Warlocks, and Hunters) in different ways, from slowing down foes with Stasis fields to encasing and shattering enemies with destructive might.

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Alessio Palumbo Photo

About the author: With over two decades of experience in gaming journalism, Alessio Palumbo has led the gaming vertical at Wccftech since August 2015. He started working at a young age for Italian websites like Everyeye.it, Gamestar.it, Nextgame.it, and Multiplayer.it before kickstarting the indie English-language publication Worlds Factory as its founder and Editor in Chief. In the last decade, he has coordinated the overall output of Wccftech's gaming section, managed PR relations, assigned reviews, produced daily news coverage, edited gaming content as needed, and delivered game reviews. Arguably, his trademark content is the long series of exclusive developer interviews that have been cited by Wikipedia and by the biggest news media and gaming publications. His passion for technology also makes him knowledgeable when it comes to gaming hardware and tech. His favorite genres include RPGs, MMORPGs, and action/adventure games.

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