Demon’s Souls Creator Would Be Fine with Another Studio Remastering the Game If They Put Their Heart and Soul Into It

Alessio Palumbo

Demon's Souls, albeit itself a spiritual successor to King's Field, was hailed as the first entry in the Souls-like series by From Software. The three Dark Souls games and Bloodborne would follow.

While the Dark Souls trilogy was entirely multiplatform, though, Demon's Souls was an exclusive for the PlayStation 3 console, just like Bloodborne for the PlayStation 4. Many fans would like to get a remaster or remake and have been quite vocal about it, too.

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Speaking to Game Informer, From Software president and Demon's Souls creator Hidetaka Miyazaki said it would ultimately be up to Sony since they own the IP. However, he'd be fine if another studio handled it as long as they put their heart and soul into the endeavor.

That was the first action fantasy game that I created, or I directed. I have fond memories of it, but it’s definitely not my place to say they’ll remaster. You’d have to see what they’re thinking about it.

If it was a studio that really loved the original work and really put their heart and soul into realizing it again, then that’s something I would enjoy. But it’s really complicated because I have these fond memories. Thinking about the idea of a remaster gives me kind of butterflies in my stomach and makes me a little nervous, so it’s complicated. But I understand there are many users and many players and fans out there who really love Demon’s Souls, so if that’s something they could accomplish with a studio that loved the work, then yeah, I’d be okay with that.

One studio that recently remade a beloved PlayStation exclusive is Bluepoint. They did a great job with Shadow of the Colossus. However, they are reportedly already busy with something else, so this would have to wait anyway.

From Software's next game, Sekiro: Shadows Die Twice, launches March 22nd for PC, PlayStation 4 and Xbox One.

Alessio Palumbo Photo

About the author: With over two decades of experience in gaming journalism, Alessio Palumbo has led the gaming vertical at Wccftech since August 2015. He started working at a young age for Italian websites like Everyeye.it, Gamestar.it, Nextgame.it, and Multiplayer.it before kickstarting the indie English-language publication Worlds Factory as its founder and Editor in Chief. In the last decade, he has coordinated the overall output of Wccftech's gaming section, managed PR relations, assigned reviews, produced daily news coverage, edited gaming content as needed, and delivered game reviews. Arguably, his trademark content is the long series of exclusive developer interviews that have been cited by Wikipedia and by the biggest news media and gaming publications. His passion for technology also makes him knowledgeable when it comes to gaming hardware and tech. His favorite genres include RPGs, MMORPGs, and action/adventure games.

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