Cyberpunk 2077 Patch 2.02 Is Now Live, Introducing Various Optimizations and Performance Improvements

Francesco De Meo
Cyberpunk 2077

A new Cyberpunk 2077 patch is now live on PC and consoles, introducing various optimizations, performance improvements, and bug fixes.

Patch 2.02, which is around 11 GB big on PC, mostly focuses on fixes for the Phantom Liberty expansion, introducing rebalanced time limits for Vehicle Contracts, fixes for animations, lighting, scenes, VFX, quest-specific fixes, and much more.

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The new Cyberpunk 2077 patch also rebalances the stats of some weapons based on player feedback, fixes some issues related to NPCs and some perks, like the Data Recyler perk, and brings some PC-specific improvements, such as default graphics settings picking the proper Quick Preset based on hardware and the latest system recommendations. Additionally, the patch introduces various unspecified optimizations, performance improvements, and crash fixes.

Cyberpunk 2077 is now available on PC, PlayStation 5, PlayStation 4, Xbox Series X, Xbox Series S and Xbox One worldwide. The Phantom Libery expansion, of which you can learn more with Alessio's review, is only available on PC and current generation consoles.

Cyberpunk 2077: Phantom Liberty builds upon what was an already great game to deliver more fantastic storytelling (with a spy thriller theme, this time around), exciting combat, and very high-quality side content. The perk tree overhaul is a major improvement to progression, and additions like vehicle combat and the overhauled police system are very welcome, albeit not game-changing. If you've been holding out on Cyberpunk 2077 until now, you'll find a huge game with over 120 hours of quality content and an incredibly immersive game world to literally lose yourself in. On top of that, it's by far the most beautiful and technically advanced game available if you have the hardware for it (PC and RTX 40 GPU).

Francesco De Meo Photo

About the author: Francesco De Meo has been covering video games and technology since 2012, starting his career at small outlets like Gamersyndrome and GeekSnack. After joining Wccftech gaming section in 2015, he quickly expanded his video gaming coverage with in-depth reporting, interviews with iconic industry figures such as Grasshopper Manufacture founder and No More Heroes creator Goichi "Suda51" Suda, Resident Evil series creator Shinji Mikami, Team NINJA's president and Nioh series director Fumihiko Yasuda, and Silent Hill creator Keiichiro Toyama, reviews and on-the-ground coverage of major industry events such as Gamescom and E3. When he's not reporting or reviewing, Francesco can be found playing the genres he loves most, spending time with his six cats, reading, writing music, playing guitar and drumming for his progressive rock band.

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