Cyberpunk 2077 Has Multiple Purchasable Apartments, But No ‘Companion System’

Alessio Palumbo

After the huge (according to GitHyp, almost 0.5 million tuned in on Twitch) and sudden reveal of Cyberpunk 2077's 48-minute long gameplay demo, the developers have continued answering fan questions via different channels. For instance, a Reddit user posted the snapshot below of a conversation with the official Facebook page of Cyberpunk 2077, where the employee from CD Projekt RED confirmed that the game will feature multiple apartments to purchase and/or unlock, much like Grand Theft Auto games.

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Another major source of Cyberpunk 2077 news is, of course, CD Projekt RED's official forum. Replying to a thread where users discussed the viability of solo without companions like Jackie from the gameplay demo, Senior Quest Designer Philipp Weber (whose username on the forum is Benzenzimmern) explained that there won't be an actual companion system as in other roleplaying games. The developers will instead occasionally pair the protagonist, V, with specific companions during certain story quests, just like in The Witcher.

Hey, like in The Witcher, if the story calls for it, you will have a companion or two for a mission, but we don't want to do a "companion system" where you're never alone.
In some quests you will be by yourself, in some you will have one person like Jackie or even a whole group, and in other quests you might be alone or with someone else depending on the choices you made. We really want to have it fit the story, so basically you'll always have someone with you if we think it'll be interesting.

Like I said, it can also be dependent on the choices you made. Sometimes if you leave someone behind and it makes sense for the story for them to stay behind, we'll do it. And another time they might catch up. Whatever works best in a situation.

We'll keep you updated on any further details shared by CD Projekt RED on the hugely anticipated game Cyberpunk 2077.

Alessio Palumbo Photo

About the author: With over two decades of experience in gaming journalism, Alessio Palumbo has led the gaming vertical at Wccftech since August 2015. He started working at a young age for Italian websites like Everyeye.it, Gamestar.it, Nextgame.it, and Multiplayer.it before kickstarting the indie English-language publication Worlds Factory as its founder and Editor in Chief. In the last decade, he has coordinated the overall output of Wccftech's gaming section, managed PR relations, assigned reviews, produced daily news coverage, edited gaming content as needed, and delivered game reviews. Arguably, his trademark content is the long series of exclusive developer interviews that have been cited by Wikipedia and by the biggest news media and gaming publications. His passion for technology also makes him knowledgeable when it comes to gaming hardware and tech. His favorite genres include RPGs, MMORPGs, and action/adventure games.

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