Crimson Desert Estimated to Have Already Reached $20M in Pre-Order Revenue With Nearly 400K Copies Sold on Steam Alone

David Carcasole
A character in 'Crimson Desert' rides a large dragon over a desert landscape with a village below.
Image credit: Pearl Abyss

Pearl Abyss' long-awaited open-world adventure, Crimson Desert, will be out and available on PC, PS5, and Xbox Series X/S in just two days at the time of this writing, and analytics firm Alinea Analytics is pointing to its launch being about as big as the world of Pywell you get to explore in Crimson Desert.

In the firm's latest newsletter, analyst Rhys Elliot reports that on Steam alone, Crimson Desert has already reached nearly 400K copies sold, generating an estimated $20 million in revenue just off pre-order sales on Steam.

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What's more is that for all of the concern over how Crimson Desert will perform on consoles and lower-end PCs, along with the last-minute inclusion of Denuvo, a whopping 10% of those sales happened within "a single 24-hour window yesterday," according to the report, which shows you how much weight players gave those controversies even as they caused a stir online.

The report adds that it is already on track to have a better launch than both Kingdom Come: Deliverance 2 and Clair Obscur: Expedition 33, though at least in the case of Clair Obscur, no one knew how much of a hit that would be until it arrived.

Ultimately, we'll know just how well the launch goes for Crimson Desert in just a few days. If it doesn't arrive with any major technical hiccups (especially on base PS5) and players overall have a smooth experience, then that'll only generate even more positive word-of-mouth and it could potentially rise to the expectations that have been set for it, like it potentially being the other 2026 GOTY favorite outside of GTA VI.

For more on Crimson Desert, check out our hub page for all of our coverage.

David Carcasole Photo

About the author: David has been writing about videogames, technology, and culture since 2020, with a focus on reporting daily news across multiple publications, including GameDaily.Biz, GameSkinny, and PlayStation Universe before joining Wccftech in 2025. David started contributing as Canada/US reporter for Wccftech's gaming section in 2025. Besides being up-to-date on the industry's movements, he loves interviewing developers, reviewing games, and writing intricate essays about the symbolism and layered meanings to be found in rich narratives as he's done for publications like GamesIndustry.Biz, LostInCult, and others. Outside of games he loves movies, music, theatre, his hometown, and his family, though not necessarily in that order.

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