The Coalition Reckons Horde Mode 3.0 Is Deeper But Not Pay To Win, Despite Purchasable Cards

Alessio Palumbo
GEars of war 4 update multi-gpu

The Coalition just revealed Horde Mode 3.0, the popular cooperative mode set to debut in Gears of War 4 later this year.

The major additions are undoubtedly classes, fortifications and special abilities. Each class has their own 11 skill cards, and here's also a potentially controversial point: as clarified in an interview with VG247, these cards can also be bought with real money, though The Coalition's Multiplayer Lead Ryan Cleven is adamant that it won't be a Pay-to-Win scenario.

They can get more cards by using real money to purchase the packs, but we don’t force anybody to do that. You can use in-game currency to buy the packs as well, but if you want you can get more cards by spending real money. That being said, you still have to level up the classes. You can’t buy your way to being the most powerful class – you still have to play the game to unlock the capabilities of each class.

Later in the same interview, Cleven explains why the team believes Horde Mode 3.0 to be deeper than previous versions of the popular mode.

You’re going to have to manage the ground, you’re going to have to manage the air, and you’re going to be fighting both DeeBees and the Swarm at the same time. Each army has a slightly different character to it too… the DeeBees tend to be a little more marching and put a lot of constant pressure on you, while the Swarm have a lot more big units.

We’re really excited to see what people think – we think it’s definitely a different challenge and a deeper one than ever before.

Gears of War 4 is due for release on October 11 worldwide, for both Windows 10 PC and Xbox One. The game will support cross-play (with the exception of competitive multiplayer) as well as cross-platform progression; alongside Horde Mode 3.0, the story campaign is estimated to last around 10 hours of gameplay, and there'll also be several competitive multiplayer modes.

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About the author: With over two decades of experience in gaming journalism, Alessio Palumbo has led the gaming vertical at Wccftech since August 2015. He started working at a young age for Italian websites like Everyeye.it, Gamestar.it, Nextgame.it, and Multiplayer.it before kickstarting the indie English-language publication Worlds Factory as its founder and Editor in Chief. In the last decade, he has coordinated the overall output of Wccftech's gaming section, managed PR relations, assigned reviews, produced daily news coverage, edited gaming content as needed, and delivered game reviews. Arguably, his trademark content is the long series of exclusive developer interviews that have been cited by Wikipedia and by the biggest news media and gaming publications. His passion for technology also makes him knowledgeable when it comes to gaming hardware and tech. His favorite genres include RPGs, MMORPGs, and action/adventure games.

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