Your Character Can Rage Quit In Werewolf: The Apocalypse

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Feb 15, 2018

Werewolf: The Apocalypse, currently in development at Cyanide Studio, is all about getting angry, but it’s not just the player that has to worry about losing their temper.

In this upcoming Action RPG you play as Cahal, an exiled Garou duty-bound to fight the sinister and greedy forces of the apocalypse. Crusading against the environmentally destructive forces of humanity as well as the supernatural machinations of the Wyrm, Cahal will start the game investigating his son’s disappearance and the fall of his werewolf tribe. As a Garou, he must balance the fury within or lose control altogether.

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Become angry, and your character might start lashing out, killing innocent civilians or important characters. Lose control too much, however, and the player falls to the lure of the same destructive forces they were trying to stop, ending the game. Managing this anger throughout Werewolf: The Apocalypse promises to be an interesting task, given that succumbing to the rage in small doses will have benefits during combat according to the developers. You can freely transform between wolf (Lupus) and human (Homid) form, but you can become the true embodiment of your fury as a hybrid (Crinos). This form is the most powerful but once you enter it, you can only leave when combat is finished, and you must fight against the clock or be lost completely to the rage.

That’s not to say the other forms aren’t useful. Quite the opposite is true, in fact: with the Homid form, Cahal is able to blend in the urban environments of the game, engage in dialogues and stealthily take down enemies either in melee or at range with his crossbow. With the Lupus form, Cahal can travel quickly, explore natural environments and track scents just like a wolf.

Werewolf: The Apocalypse is made in partnership with White Wolf Publishing, who oversaw the release of the original pen and paper RPG in 1992, and is being published by Focus Home Interactive. No footage of the game has been seen yet, but the developers are promising a fast-paced, destructive and interesting RPG. It will be available for PC and consoles, but there’s no date set yet – if we were to guess, it won’t be out this year.

Stay tuned for more coverage of the game.