Capcom Has Announced That Monster Hunter Rise: Sunbreak Has Surpassed 10 Million Copies Sold

David Carcasole
Monster Hunter Rise Sunbreak

Monster Hunter continues to be a top-selling series for Capcom, as the company announced that Monster Hunter Rise: Sunbreak has surpassed 10 million copies sold since its launch in 2022. It reaches this milestone after surpassing 5 million copies sold in 2023.

"This is director Suzuki, it's been a while!," began Monster Hunter Rise game director Yoshitake Suzuki in a post on the official Monster Hunter X account. "We are pleased to announce that the number of Sunbreak copies sold has finally surpassed 10 million! Once again, we would like to express our deepest gratitude to all the many users who have played the game. Thank you very much!."

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10 million+ copies sold is a very strong milestone for Rise to hit, considering that it was only available on Nintendo Switch when it first launched and the fact that it was never intended to be the big sequel to Monster Hunter World. It's a good sign for Capcom, to see one of it's non-mainline releases do so well.

It's a gravy on top of Monster Hunter Wilds doing the driving for Capcom's sales this year. Wilds reached 10 million in its first month on sale to set a first-month sales record. Wilds is currently the best-selling game in the US in 2025 so far, and as Capcom reported just weeks ago, the Monster Hunter series, with Wilds leading the way, is putting the company on the path to a record-setting year in sales.

And Capcom is showing no signs of slowing down, with the company expected to bring its other big series back into the fight with Resident Evil 9 rumored to be revealed this week, potentially even today during Sony's State of Play event. If RE9 does arrive before the end of the year, then between Resident Evil and Monster Hunter, Capcom could have its best year ever.

David Carcasole Photo

About the author: David has been writing about videogames, technology, and culture since 2020, with a focus on reporting daily news across multiple publications, including GameDaily.Biz, GameSkinny, and PlayStation Universe before joining Wccftech in 2025. David started contributing as Canada/US reporter for Wccftech's gaming section in 2025. Besides being up-to-date on the industry's movements, he loves interviewing developers, reviewing games, and writing intricate essays about the symbolism and layered meanings to be found in rich narratives as he's done for publications like GamesIndustry.Biz, LostInCult, and others. Outside of games he loves movies, music, theatre, his hometown, and his family, though not necessarily in that order.

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