Blizzard CEO: “There’s Nothing Wrong with Crates Giving Randomized Items; Overwatch Doesn’t Belong in This Controversy”

Alessio Palumbo

This year's Blizzcon might have been one of the busiest for Blizzard, with exciting announcements for all of their IPs (with the notable exception of Diablo). Overwatch got the new theme park 'Blizzard world' map; Hearthstone fans received confirmation that a new expansion titled 'Kobolds and Catacombs' would launch in December; Starcraft II: Wings of Liberty was confirmed to be going free-to-play and, last but not least, Blizzard announced both a new expansion (Battle for Azeroth) and Classic servers coming to World of Warcraft.

After the keynote, GameInformer was able to speak with Blizzard CEO Mike Morhaime. Among various topics, he was asked about the company's stance on loot boxes.

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I think there’s absolutely nothing wrong with crates that give you randomized items. I think that whatever the controversy is, I don’t think Overwatch belongs in that controversy.

Well, it’s definitely something we’ve avoided. I think another element, in terms of the gambling question, the question in terms of that is whether or not you’re actually… There’s an element of converting back into real-world value. I think that’s a critical element, and that element does not exist in Overwatch loot crates. If you’re going to talk about those things, then you have to look at as, "Well, are people trying to make money doing this?"

Morhaime does have a point in that Overwatch cannot be possibly described as Pay-to-Win by any stretch of the imagination, since the loot crates only contain cosmetic items.

Still, it would be nice if Blizzard - and indeed all developers and publishers - would choose to fully disclose the drop rates, which is now mandatory in China.

Alessio Palumbo Photo

About the author: With over two decades of experience in gaming journalism, Alessio Palumbo has led the gaming vertical at Wccftech since August 2015. He started working at a young age for Italian websites like Everyeye.it, Gamestar.it, Nextgame.it, and Multiplayer.it before kickstarting the indie English-language publication Worlds Factory as its founder and Editor in Chief. In the last decade, he has coordinated the overall output of Wccftech's gaming section, managed PR relations, assigned reviews, produced daily news coverage, edited gaming content as needed, and delivered game reviews. Arguably, his trademark content is the long series of exclusive developer interviews that have been cited by Wikipedia and by the biggest news media and gaming publications. His passion for technology also makes him knowledgeable when it comes to gaming hardware and tech. His favorite genres include RPGs, MMORPGs, and action/adventure games.

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