Call of Duty: Black Ops IIII Blackout Beta Gets Higher Player Cap and Various Fixes

Alessio Palumbo
Blacks Ops 4 patch blackout uncapped fps

The Call of Duty: Black Ops IIII Blackout beta launched a couple days ago on PlayStation 4, providing fans with the first taste of Battle Royale action as imagined by Treyarch for Call of Duty.

The developers have already pushed an update for the Blackout beta, raising the player cap to 88 (from 80) and beginning to address one of the most common complaints so far, the lengthy process of picking up items on the ground.

Related Story Call of Duty: Black Ops 4’s Blackout Battle Royale Getting New Alcatraz Map Tomorrow

General

  • Changed Featured Playlist to DUOs.
  • Raised player cap to 88.
  • General stability and stat-tracking improvements.
  • Quick equip menu will automatically close if not used for 5 seconds.

Item Pickups

  • Increased the speed of picking up Items off of the ground – you will still be able to reload your weapon independently without picking an Item up by tapping the reload button.

Equipment

  • Reduced duration of Sensor Dart to 2 minutes

It's supposed to be faster now, although it will remain on a button hold rather than press, according to David Vonderhaar. This won't be a problem when playing on PC with mouse and keyboard, of course.

Vonderhaar also addressed the currently overpowered armor, confirming that it will be nerfed.

The Blackout beta will begin on Xbox One and PC on Friday, September 14th, provided you've pre-ordered Call of Duty: Black Ops IIII or otherwise got a beta access code. The beta will go fully open on Saturday, September 15th, though. It will be up and running on all platforms until Monday, September 17th, 10 AM Pacific Time.

Call of Duty: Black Ops IIII launches October 12th on PC, PlayStation 4 and Xbox One. It comes with no single player campaign for the first time but sports the Battle Royale inspired Blackout mode alongside the usual Zombie co-op and regular Multiplayer, which has been reworked to be more teamwork oriented, a bit like Overwatch.

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About the author: With over two decades of experience in gaming journalism, Alessio Palumbo has led the gaming vertical at Wccftech since August 2015. He started working at a young age for Italian websites like Everyeye.it, Gamestar.it, Nextgame.it, and Multiplayer.it before kickstarting the indie English-language publication Worlds Factory as its founder and Editor in Chief. In the last decade, he has coordinated the overall output of Wccftech's gaming section, managed PR relations, assigned reviews, produced daily news coverage, edited gaming content as needed, and delivered game reviews. Arguably, his trademark content is the long series of exclusive developer interviews that have been cited by Wikipedia and by the biggest news media and gaming publications. His passion for technology also makes him knowledgeable when it comes to gaming hardware and tech. His favorite genres include RPGs, MMORPGs, and action/adventure games.

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