BitCraft Is a Community Sandbox MMORPG with a Fully Editable World

Alessio Palumbo
BitCraft

San Francisco-based game development studio Clockwork Labs (whose funding was recently backed by Supercell, Firstmute Capital, 1Up Ventures, Supernode, and Skycatcher) unveiled its first game called BitCraft yesterday, describing it as a community sandbox MMORPG that takes place in a single and fully editable game world.

The developers have stressed that this game will enable many different playstyles, such as farming, hunting, crafting, city-building, and even social strategy. Players may explore the world's ancient ruins to uncover mysterious lost technology; they can choose to become a master crafter renowned in all the land or to build a small town that can eventually become the huge capital of an empire.

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Tyler Cloutier, co-founder of Clockwork Labs, said:

BitCraft is an MMO community sandbox game which takes place in an enormous, fully editable, procedurally generated landscape all hosted in a single unsharded world, providing players with an unparalleled level of creativity and depth. It’s a game that puts emphasis on cooperation over combat within our ever-expanding world, a core value of our gaming ethos at Clockwork Labs.

Alessandro Asoni, co-founder of Clockwork Labs, added:

We’re delighted that players can now sign-up for the Pre-Alpha of BitCraft. This is a truly ambitious MMO, which focuses on letting players play how they want to, rather than hand-holding them through content. You can cultivate a cozy village, run your own intricate farm, or be part of a much larger empire of connected cities. The ownership of what this world becomes is truly in the hands of our players.

You may now sign up for the Pre-Alpha of BitCraft on the official website. Testing will begin this Fall, as Clockwork Labs seeks to gather initial feedback and test core mechanics. BitCraft is targeting a PC launch at first, though the goal is to eventually release on other platforms as well with cross-platform features.

Alessio Palumbo Photo

About the author: With over two decades of experience in gaming journalism, Alessio Palumbo has led the gaming vertical at Wccftech since August 2015. He started working at a young age for Italian websites like Everyeye.it, Gamestar.it, Nextgame.it, and Multiplayer.it before kickstarting the indie English-language publication Worlds Factory as its founder and Editor in Chief. In the last decade, he has coordinated the overall output of Wccftech's gaming section, managed PR relations, assigned reviews, produced daily news coverage, edited gaming content as needed, and delivered game reviews. Arguably, his trademark content is the long series of exclusive developer interviews that have been cited by Wikipedia and by the biggest news media and gaming publications. His passion for technology also makes him knowledgeable when it comes to gaming hardware and tech. His favorite genres include RPGs, MMORPGs, and action/adventure games.

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