Battlefield V, the new entry in the series developed by DICE, is now very close to release, and members of the development team have been talking about features coming to the game at launch and beyond lately. A few hours ago, multiplayer producer David Sirland revealed some additional information on some of the game's features.
Speaking about voice chat, David Sirland confirmed that it has been updated and some new features are in. Additionally, he confirmed that proximity chat is not in yet, but it's something he'd like for vehicles.
Voips been updated yes, some extra features as well. Proximity - not yet. It's something I'd like for vehicles too (local vehicle).
— David Sirland (@tiggr_) November 4, 2018
David Sirland has also been asked about motion blur. Apparently, per-object motion blur is in, but only on PC on the highest settings
I think this is something we support, but it's very expensive. Not sure if it's used. And if it is I'd guess it's used when on highest settings on PC in some cases. I can check
— David Sirland (@tiggr_) November 3, 2018
Speaking about latency, David Sirland confirmed that they are targeting a higher framerate than 60 frames per second, especially on devices supporting 120hz output like the Xbox One X.
It's being decided still what exactly, targeting a higher framerate than 60, esp if on such an output device 120hz supported on xbox one x for instance.
— David Sirland (@tiggr_) November 2, 2018
Last week, a new Battlefield V trailer has been released, showcasing the 8 multiplayer maps that will be available at launch. The maps are Hamada (North Africa), Aerodrome (North Africa), Twisted Steel (France), Arras (France), Rotterdam (Holland), Devastation (Holland) Narvik (Norway), and Fjell 652 (Norway.
Battlefield V launches on PC, PlayStation 4 and Xbox One on November 20th.