Battlefield 1 Setting Was Originally Rejected In Fear Of Younger Players Not Knowing World War 1

Francesco De Meo
Battlefield 1

With most first person shooter games coming with a modern or futuristic setting, the revealed of the Battlefield 1 setting was indeed welcome. Things, however, could have been different, as publisher EA revealed that they originally rejected the Battlefield 1 World War 1 setting. A few hours ago, EA CEO Patrick Soderlund has further elaborated on the original rejection.

Patrick Soderlund revealed during the Bank of America Merrill Lynch 2016 Global Technology Conference that the debate surrounding Battlefield 1 World War 1 setting was also due to the fear of younger fans not knowing about World War 1. Their fear, however, has proven to be unfounded, judging by how much fans of the series loved last month's reveal.

"World War 1, we were worried that many of the younger consumers out there didn't know that there was a World War 2 or Vietnam, so World War 1..."

Patrick Soderlund also elaborated further on how they changed their minds after learning that World War 1 was more than just trench warfare, with the technology shift which happened during the war providing a lot of interesting opportunities.

"I think what people don't understand about World War 1 is the technology shift that went on during the war. People started the war on horseback and ended the war with airplanes and tanks and battleships and submarines. And that's a huge opportunity for us to be able to do a video game around."

Battlefield 1 launches on October 21st in all regions on PC, PlayStation 4 and Xbox One, with EA and Origin Access subscribers able to get access to the game a few days before, from October 18th. More on Battlefield will be coming in the next few days, thanks to a livestream showcasing a 64-players multiplayer match, so stay tuned for all the latest news on the highly anticipated new entry of the Battlefield series.

Francesco De Meo Photo

About the author: Francesco De Meo has been covering video games and technology since 2012, starting his career at small outlets like Gamersyndrome and GeekSnack. After joining Wccftech gaming section in 2015, he quickly expanded his video gaming coverage with in-depth reporting, interviews with iconic industry figures such as Grasshopper Manufacture founder and No More Heroes creator Goichi "Suda51" Suda, Resident Evil series creator Shinji Mikami, Team NINJA's president and Nioh series director Fumihiko Yasuda, and Silent Hill creator Keiichiro Toyama, reviews and on-the-ground coverage of major industry events such as Gamescom and E3. When he's not reporting or reviewing, Francesco can be found playing the genres he loves most, spending time with his six cats, reading, writing music, playing guitar and drumming for his progressive rock band.

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