ONRUSH, the arcade racing game developed by former Evolution Studios developers now working at Codemasters, will be available for PlayStation 4 and Xbox One on June 5th.
Here's more official information on the Deluxe Edition.
The Deluxe Edition is the ultimate must-have for any adrenaline junkies out there.
You will get eight exclusive vehicle designs, a deluxe crashtag, two unique tombstones, a special vortex buggy AND eight console exclusive designs!
That’s a whopping 17 unique and bespoke vehicle designs in total! That will ensure you stand out from the stampede.
Codemasters also revealed that the game will launch with a built-in photo mode.
When ONRUSH smashes onto your screens in June you will be able to pause the madness and snap some beautiful screenshots to share with the community and your mates.
Photomode features a 360 degree camera that can be flipped any way you like. Want to take a crazy upside down shot in mid-air? Go for it. Want to get up close and personal with your vehicle as it obliterates your rivals? Do it. The choice is yours!
What? That’s not enough for you? OK then. How about the ability to alter the camera’s shutter speed, zoom and focus distance to create the perfect, sweeping action shot? Like this one:
Or perhaps you want to get your Instagram on and toggle between a number of adaptable filters? Be our guest!
So far no PC version has been announced. However, the developers confirmed a while ago that they will take full advantage of the capabilities of PlayStation 4 Pro and Xbox One X on consoles.
It will be interesting to see how far they can push the hardware with an arcade racing game, especially if they target 60 frames per second.
About the author: With over two decades of experience in gaming journalism, Alessio Palumbo has led the gaming vertical at Wccftech since August 2015. He started working at a young age for Italian websites like Everyeye.it, Gamestar.it, Nextgame.it, and Multiplayer.it before kickstarting the indie English-language publication Worlds Factory as its founder and Editor in Chief.
In the last decade, he has coordinated the overall output of Wccftech's gaming section, managed PR relations, assigned reviews, produced daily news coverage, edited gaming content as needed, and delivered game reviews.
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