AMD FSR 3 Now Included With Two New Titles: The Talos Principle 2 and Estencel

Muhammad Zuhair
AMD FSR 3

AMD FSR 3 has started to receive widespread adoption from the industry, with the addition of two new titles supporting the technology.

The two new games to come with support for AMD FSR 3 are The Talos Principle 2 and Estencel, both of which are well-demanding in terms of graphical performance. While they certainly aren't extremely popular titles, this is still at least a step in the right direction, both for Team Red and the respective game studios. Here is how both titles are described on their respective Steam official pages.

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The Talos Principle 2:

The Talos Principle 2 is a thought-provoking first-person puzzle experience that greatly expands on the first game's philosophical themes and stunning environments with increasingly mind-bending challenges.
Slash your way through Estencel! Traverse across a corrupted, maze like city fighting horrors. Customize and arm yourself into the ultimate monster killing assassin in this fast paced dark fantasy Action. Solve the mysteries of this world before they swallow you whole.
Interestingly, both games already support the first frame generation technology: NVIDIA's DLSS 3. This means users will be able to directly compare DLSS 3 and AMD FSR 3 in those games. Estencel also added support for DLSS Ray Reconstruction, also known as DLSS 3.5, which will help with the quality of the newly introduced ray traced reflections.
AMD's Frame Generation has reached a new high when it comes to getting in-game support since just recently, the technology saw its debut in Call of Duty: Modern Warfare 3 and Dying Light 2 (the latter through a mod based on LukeFZ's work).
However, NVIDIA Deep Learning Super Sampling remains more widely adopted, having been released earlier. That may change in the future, of course. We'll continue to keep track of all the new games that adopt AMD FSR 3 and NVIDIA DLSS 3.

News Source: Videocardz

Muhammad Zuhair Photo

About the author: Muhammad Zuhair is a hardware and technology reporter for Wccftech, specializing in the semiconductor industry and the complex interplay between technology, manufacturing, and geopolitics. His coverage focuses on the corporate strategies and technological roadmaps of industry giants like TSMC, NVIDIA, Samsung, and Intel. Zuhair's expertise lies in deconstructing complex topics such as fabrication nodes (e.g., 2nm process), the economic impact of policies like the CHIPS Act, and the strategic development of AI infrastructure from NVIDIA, AMD and Intel.

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