Here’s 11 Things That Hello Games Improved in No Man’s Sky Since Launch

Alessio Palumbo

No Man's Sky is about to launch on Xbox One (with 4K and HDR support on Xbox One X), packed with the NEXT update that's set to deliver proper multiplayer functionality on all platforms.

Ahead of the upcoming release, publisher 505 Games and developer Hello Games have shared a new trailer with the eleven things that have been improved the most since No Man's Sky first launched in August 2016, almost two years ago, for PC and PlayStation 4.

Related Story No Man’s Sky Fractal Update 4.1 Released With PSVR2 and FSR2.0 Support on PS5; Patch Notes Inside

Hello Games got heavily criticized at launch due to many advertised features being unavailable, but that's been slowly and surely fixed over the course of a few free updates.

A message from developer Hello Games’ Sean Murray

Hello everyone – it’s an exciting and super busy month for Hello Games and No Man’s Sky as we have our massive NEXT update launching across all platforms on July 24, and for the first time on Xbox One!

We will be sharing more details about the new content in the run-up to launch. But a question we get asked all the time is ‘what’s changed in No Man’s Sky?’, so our friends at 505 Games have made a handy vid “11 Things That Have Changed in No Man’s Sky Since Launch” to remind everybody about the many many things that have changed… since launch.

There are a lot more than 11, in fact, there are 100’s as you can see in the lists here: Foundation Update - Pathfinder Update - Atlas Rise Update

But we chose our favorite 11 as the video would go on for far too long...

Changes we’ve highlighted include a regenerated universe, newly opened portal stargates, new biomes, deeper trading, exocraft for advanced exploration, new modes (Survival / Permadeath / Creative), base building, new missions/story, terrain manipulation, crashed / interstellar freighters, and deeper space combat.

Thanks so much,

Sean

Alessio Palumbo Photo

About the author: With over two decades of experience in gaming journalism, Alessio Palumbo has led the gaming vertical at Wccftech since August 2015. He started working at a young age for Italian websites like Everyeye.it, Gamestar.it, Nextgame.it, and Multiplayer.it before kickstarting the indie English-language publication Worlds Factory as its founder and Editor in Chief. In the last decade, he has coordinated the overall output of Wccftech's gaming section, managed PR relations, assigned reviews, produced daily news coverage, edited gaming content as needed, and delivered game reviews. Arguably, his trademark content is the long series of exclusive developer interviews that have been cited by Wikipedia and by the biggest news media and gaming publications. His passion for technology also makes him knowledgeable when it comes to gaming hardware and tech. His favorite genres include RPGs, MMORPGs, and action/adventure games.

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