The Witcher 3 Developers Promise Textures Are The Same from 2013; Sharpening Filter from 2013 Has Been Toned Down

Posted May 17, 2015
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The Witcher 3: Wild Hunt is only three days away from release and the developers share some more details on the game as they attempt to put at ease some of the worries that fans of the series are expressing.

Witcher 3 Quest Designer Philipp Weber clarifies that the textures were not changed from the initial footage shown in 2013:

We never switched the textures. On pc, you now have the option to activate “Ultra” quality textures with the full resolution. However, the difference that many people see with new and old footage was a strong sharpening filter in 2013 that looks awesome on screenshots and in short videos, but strains the eyes after a short while if there is a lot of movement (leaves and grass swaying in the wind as an example). That’s why it was decided to tone that effect down.
However, people who really want to have it can of course use the Redkit to change the environment settings. It’s just a matter of taste. ; )

The RedKit modding tools set is indeed coming, which is good to know since a recent IGN livestream created some doubt:

I can confirm that. About the IGN livestream: The developer was just not 100% sure, since he does not work on Redkit and wanted to give a cautious answer just in case. But we are definitely working on this.

Weber states that we’re in for a treat:

As a long time witcher fan, I have to stay that you are in for a reeeeaaaal treat. ; )

The PS4 day one-1 patch addresses the issue that was apparent in some video that we watched, in which there weren’t that many NPCs in the cities. It also fixes the framerate issue on the PS4 and adds a few visual enhancements.

This will be one of the things that we address in the patch. It of course also depends on the time of day, state of certain quests, etc.

Level Designer Miles Tost, mentions that Geralt’s beard growth feature works only to a certain extend, as Geralt actually dislike growing his beard.

Community Coordinator Marcin Momot, explains that skillpoint gained from Places of Power remain after using a potion:

The Witcher 3 provides a questionnaire to help implement the decisions we made in the Witcher 2, that if skipped a default state of the world is implemented:

PlayStation Access has provided an in-depth look into many aspects of the game in a 46 minutes video which can be viewed here. It covers everything that fans have been asking for and provides answers to most questions without spoiling the experience.

The Witcher 3 Senior Gameplay Designer Leaves CD Projekt Red

A few gorgeous screenshots from the PS4 version have also been made available, and they reveal some quite beautiful vistas and the amazing lighting system.

The launch cinematic which was made available yesterday looks amazing. CD Projekt has also revealed the changelog for the day-1 patch which can be viewed here. docm77, has also made available a video interview with CD Projekt’s visual artist, Jose Teixeira, in which he shares his thoughts on the downgrade subject.

The Witcher 3 is just three days away from release, and as we have previously covered, CD Projekt has already announced that pre-load options are already live, as well as the unlock times for The Witcher 3.

The Witcher 3 will release on May 19 2015 for the PlayStation 4, Xbox One and PC. We will bring you any new information on The Witcher 3 as soon as it becomes available. Be sure to check out our previous coverage for more information on The Witcher 3, here and here.

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