SteamVR Performance Test Released By Valve

Posted 8 months ago

Valve has released a new SteamVR performance test, which allows users to check how different setups perform.

With both the specs for the Oculus Rift and HTC Vive out in the open, potential VR users might be interested to see how their system setups perform with SteamVR.

The performance test from Valve can be reached by going to this page, although people are reporting that this page will redirect to the main Steam Store. To solve this, people can use the following link to install the SteamVR performance test : steam://install/323910 (

On Reddit, users have already posted some of their results. We have included some below.


SteamVR is Valve’s VR platform, and will offer a 360 degrees, full room VR experience. The platform was officially announced last year, and Valve has partnered up with HTC to release the first SteamVR device, the HTC Vive – for the recommended system specs of the HTC Vive, check out this page.

“We continue to see very strong growth in PC Gaming, with Steam growing 50% in the last 12 months,” said Gabe Newell, Valve’s president. “With these announcements we hope that we are helping build on that momentum.”

Two new technologies are part of the VR release – a room scale tracking system codenamed Lighthouse, and a VR input system. “In order to have a high quality VR experience, you need high resolution, high speed tracking,” said Valve’s Alan Yates. “Lighthouse gives us the ability to do this for an arbitrary number of targets at a low enough BOM cost that it can be incorporated into TVs, monitors, headsets, input devices, or mobile devices.” Valve intends to make Lighthouse freely available to any hardware manufacturers interested in the technology.

A few weeks ago, Valve’s Gabe Newell announced a collaboration between SteamVR and Unity to offer native support for SteamVR in Unity.

Despite Rough Launch on PC, No Man's Sky Becomes Biggest Steam Launch of the Year 2016

“We made many of our Vive demos using Unity, and continue to use it today in VR development. Through that process, and in working with VR developers, we found some opportunities to make Unity even more robust and powerful for us and really want to share those benefits with all VR content creators”, said Valve’s Gabe Newell during the Summit’s keynote.

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