Naughty Dog Didn’t Want To Become A Caricature Of Themselves With Uncharted 4’s Set Pieces, Game To Feature More Intimate Ones

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Jan 11, 2016

Uncharted 4: A Thief’s End is one of the more anticipated games of the year and Naughty Dog has been talking more about the game in the past few weeks to get fans even more excited for the game’s impending release. What we have seen so far suggests that Uncharted 4: A Thief’s End will be bigger and better than its predecessors, but it seems like not everything about the game will be bigger than in previous entries.

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In a new interview with the British newspaper The Sun, Naughty Dog’s Creative Director Neil Druckmann has revealed some interesting new details on the Uncharted 4’s set pieces. According to Mr. Druckmann, the team followed the trajectory of setpieces becoming bigger and more badass. With Uncharted 4, however, the team didn’t want to become a caricature of themselves, opting to better tie set pieces with the story, making them come in at the right time. Mr. Druckmann also added that the team learned from The Last of Us that not all set pieces have to be big and explosive and that smaller and more intimate pieces allowed the team to introduce different pacing and make things generally more interesting.

“The first three had this trajectory of going bigger and more badass – we didn’t want to continue that trajectory, we didn’t want to become a caricature of ourselves,” he admits. “So we said, ok, set pieces are important, but how do you better tie set pieces with story so they come in at the right time to mirror some kind of personal conflict in the story?

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“But also something we learned from the Last of Us is not all set pieces have to be big and explosive. Some of them can be small and intimate – and that lets us get much more interesting and introduce different pacing than in the previous Uncharted games”

Uncharted 4: A Thief’s End will be released exclusively on PlayStation 4 on April 26th in North Americal, April 27th in Europe and April 29th in the United Kingdom.